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Looks like the movespeed in Glitch City was increased, which was such a great QoL change, navigating through the city now feels so much better!

The new challenges are also such a great addition. Unlock them gave me a new objective in the game, and once they are unlock, they are fun, hard in the right way, and gives a much need gameplay variety. 

The new surges are also amazing. I didn't really care about the surge system before, because I think the first one is weak, and I couldn't bother getting out of my way to charge a doll. The news surges are quite strong, but I still don't wanna to charge each doll after any game, so I still not using them so often.

Private room are fine. I think they could be better, considering how hard is to unlock them. But it's ok.

At first, I thought the twice-daily reward would be a great new way to collect some cards, but is not so good for this for what I redeemed until now. For me, the best reward are the buffs. They are great, but is not something I think the game was in need.

Selling cards is not a system with I think I will interact. Collecting cards in this game is my objective and also my hell. I wouldn't get rid of any of my cards, specially for some bits. But I guess there is some players that will enjoy this new system.


My biggest complaint with this update has to be the challenge cost and the money reward. As I said, collecting cards and maxing out their levels is my biggest objective and the game, and the rate of completion of such a challenge is limited by how many cards I can buy per day and by RNG. Mainly because of RNG, to lose a level in a strong card that I needed so much time to upgrade feels bad. To much bad. I get the challenge need to have increased risk, but I think this to much.

And the money reward... I think in the late game, we have money (or bits) in excess, so is rare that a big money reward feels appetizing. So, after getting the surge and the private room, getting money is not enough to make me want to replay the challenge, specially with such a high risk involved.


My suggestion is to have a wild card as a option of reward for the challenge, and also for the twice-daily reward. You would be able to convert this wild card in any card you want, or maybe to upgrade any card you want without the risk of the upgrade transforming the card.

My other suggestion is a new building to manage the dolls, like we had back on 4.x. Not to remove the option to interact with them on Glitch City, but to centralize the options (maybe only after a certain prisoner rank) of customizing and sending to bath. This build should also have the (already existing) option to accelerate the bath, and to immediately charge all the dolls for some amount of money, so we have something to do with the money in the late game.


Great update in general, the game feels much better with it. Great work!

(+1)

Thank you for your feedback.
I'll see what I can do to improve the game.