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Theme, Message and Aesthetic wise this game is on point with the Game Jam honestly. Sound wise, what was there worked, but it felt really lacking. There was a sever lack of Game Feel/Feedback. 

While mechanically the game worked really well, I found it lacking in Scope/"Aim wise?". Since I could pretty much skip any and all levels any time I wanted. I couldn't exactly tell, from my end at least, Which fish was healthy and not, so I just killed them all with 0 consequences. Picking up the trash in this game just felt like a chore instead of an actual accomplishment/achievement to be done, and had 0 reward for doing so.

It has great amount of potential, but in my opinion, I would lower the scope of having more levels and focus on making that single level as fun as possible. And this is a game to keep an eye out on post Jam, as from what I have seen, your code is fundamentally solid, its only the presentation that needs more polishing up. 

Great job mate ^^

too little time ;) Thx for feedback