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(1 edit) (+1)

Always loved that character, modeled the character in my first ever jam game off of it and then seriously considered picking it up to use in my game this jam, cool to see it in use! The gameplay itself was fine, just a little slow feeling - I think that’s partly because of the music being rather slow and ambient. Sawblade hitboxes were not generous to the player, making the final challenge a little awkward, especially trying to precisely end up in the safety holes. The shadow effect gives a weird feeling of like being a puppet or marionette from off screen, but otherwise good use of aesthetics and solid gameplay, great work :)