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The autocomplete also didn’t get stuck for me while I was developing the game, but that might be down to my computer being faster. I had to write the autocomplete code myself - interesting that McCLIM has that built in from what you were saying?

McCLIM has included DREI (drei replaces eine's inheritor) which is a bunch of editor-oriented stuff analogous to the CADR's ZWEI (zwei wasn't eine?) and EINE (???). The editor has powerful do-what-I-mean ish autocomplete. You start in an interactor pane powered by drei by default. McCLIM facts! Go ask daniel about it ;p.

It didn't seem like a lag thing (why would clicking the cursor to the start of the line appear to fix it instantly)