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(2 edits) (+1)

Receipe to make this game in two weeks: gather 5 friends, two who happens to have devs skills, two who can draw, one who's got the best ideas. You mix them with Godot, Git Hub and a well-organized Discord server so they can work together efficiently, then pour a lot of caffeine on them, with insomnia and junk food as toppings lol.

Thank you for the nice comment and feedback!! Did you manage to reach an ending? Which one? (I'm asking everytime because we were wondering if there were enough hints for the "true" ending).

And you are absolutely right for the fact that Bernard and Wendy are not introduced at the right time (their intro is during the first coffee with the Cap but it can be missed easily). We will try to correct that for the next update (as well as many other little issues and typos)! Thanks for telling us!

I got ending 1: Maybe Next Month! I spoke to every specter/entity/person in the Cognisea that I could, but my piloting skills were very lackluster LOL

Lol I feel you I suck at piloting this ship too! Would never be employee of the month of this company.

Here's the tuto for the "true" ending.

"If you want to unlock a very different ending, try going back to an island where you've already set a data collector in a previous run (the dots are purple) and talk back to the NPC there. It's more interesting if you had talked to the NPC the first time you met him, but it's not mandatory. You can do that anytime /any run before you set the last data collector.  

The discovery of what is happening to the islets and their people after you've set a data collector will trigger an event during your way back to the hub after you've set the final data collector ;) 

(additionally it should unlock slightly different dialogues in the hub inbetween your runs everytime you visit a purple-dot island and talk to an NPC there) Tip: You can use the save function with Tab to be able to reload your game if needed."