Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Saw your progress in channels so wanted to check it out. Might be me, but controls forced me to drop it sooner then I expected.

Imo, state’ing from idle to walk before letting player to run was bad design decision. Combine that with no-air control (understandable, works most of the time) and slow reaction to inputs(!) and its literally impossible to do diagonal jump from standing still.