In multiplayer mode (that is technically still planned), camera rotates 90 to keep player’s cards at bottom, but since multiplayer didnt happen, i had to keep camera in spectator mode.
InVeRnyako
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Saw your progress in channels so wanted to check it out. Might be me, but controls forced me to drop it sooner then I expected.
Imo, state’ing from idle to walk before letting player to run was bad design decision. Combine that with no-air control (understandable, works most of the time) and slow reaction to inputs(!) and its literally impossible to do diagonal jump from standing still.
I got lost :< Took me some time to realize that ladders have different textures going up and down (do you even need to go back?)
Very interesting visual design idea of rays. Love that. Strange controls. Turns + move forward instead of just move up/left/right, but seems like a bit necessary here with visual design. Overall, good game, not fan of mazes.
Untitled food deLayering game jam comments · Replied to MCHS productions in Untitled food deLayering game jam comments