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InVeRnyako

8
Posts
A member registered Nov 07, 2023 · View creator page →

Creator of

Recent community posts

In multiplayer mode (that is technically still planned), camera rotates 90 to keep player’s cards at bottom, but since multiplayer didnt happen, i had to keep camera in spectator mode.

Ok, floating animation caught me off guard xD

One thing I would change is to make floating active just if player holding jump button, so if I press and hold it - im floating. Currently - have to press it again to activate floating.

Not a fan of horror games, but got some chills playing.

Took some time to understand basics, but overall - looks intresting

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Huh. I guess, I did click something about transparency at some point of debugging, but for some reason it didn’t affect how I see game. Now it turns out that transparency is working, but turned off on my Windows. Oh well, good to know, thank you and sorry

upd: Bug fixed in 0.4 version

Saw your progress in channels so wanted to check it out. Might be me, but controls forced me to drop it sooner then I expected.

Imo, state’ing from idle to walk before letting player to run was bad design decision. Combine that with no-air control (understandable, works most of the time) and slow reaction to inputs(!) and its literally impossible to do diagonal jump from standing still.

I got lost :< Took me some time to realize that ladders have different textures going up and down (do you even need to go back?)

Very interesting visual design idea of rays. Love that. Strange controls. Turns + move forward instead of just move up/left/right, but seems like a bit necessary here with visual design. Overall, good game, not fan of mazes.

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Thank you. :) Starting fast was intentional, since i like games you can just jump into and play for 15-45 minutes (like Brotato, Nuclear Throne) and didnt want to make game you can only play once. But, maybe you right and giving player ~3 minutes to warm-up is good idea.

As right handed player, i suggest doubling controls to arrow keys