Pretty original how you centered the game around using the vertical and horizontal screen loop for speed optimization, I enjoyed figuring out the fastest routes for each level I played! (The neon art is cool too!) Aside from bugs like weird buggy hitboxes between the player and the objects they can collide with (especially with the balls) and how the 2 different characters have 2 different hitboxes for some reason, I also didn't like how the main energy collectables stop all your momentum when you collect them.