On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ok, i completed it. The take on the theme is quite clever, and i loved the twist on mood and story  (it's subtle but it's there in form of power ups descriptions, very well implemented! What happens if i choose no?).

The audio is too annoying, too loud i turn it down instantley. Maybe it was for setting the mood but it's was too much.

There's a bug that makes you need to click launch twice and if you already place some blocks...puf! the blocks are gone and you need to start again.

For all the game I didn't strategize anything i kept spawning big blocks. Maybe i don't get it but the others blocks feels only like a plus but not a necessity.

That said you've found a quite fun micro-loop in the spawning blocks. It's very fun to do, you can work on that. 

(1 edit) (+1)

Thank you for playing and thank you for the feedback :)

I always design the audio to be annoying, mostly because I am not really good at making beautiful harmonious music but also to add another difficulty to the game: finishing it with the music.

Never encounter THIS specific bug, but it seems to be related to the way the game engine handle click/touch, because I did encounter several bugs related to that area, I'll see if I can fix it !

The game was originally harder but I changed it because I thought most people wouldn't be able to finish it, which is why you can finish the game with just the big cube, I am still happy that I implemented this fix because while most players would figure they can win that way, it still preserves the gameplay creativity (the other fixes I thought of during development would have been too cumbersome or changed the gameplay drastically)