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Hi Martin

Phew!  Starting to squeak close to the close-off but here is the latest edition of the Messenger class.  I've taken the liberty of coming up with a new advanced feat to make up the numbers after removing the feats that were close to others.  The new feat "Job Well Done" is intended to work with the whole duty idea, and also link it to helping others.  I feel it may be a bit over-powered.  See what you think.  Otherwise it's all looking pretty good and well balanced thanks to your recommendations.

The Messenger - Speedy and Determined

Name: Gonza, Snazz, Kegal, Dram, Brumm, Camber, Jaybar, Voosh, Zoot

Hands: Fidgetty, Precise, Firm

Eyes: Darting, Innocent, Goggled

Frame: Lean, Wiry, Tough

Legs: Rapid, Agile, Callused

Mouth: Quiet, Tumbling, Excited

Heart: Determined, Dutiful, Exploratory

Starting Feats

This is Interesting:  When you shake, sniff, chew, or examine a note, or package, you may ask the TP for an insight about the package or its contents.  Gain +1 dice when you act on the insight.

Hairbrained Scheme:  Harebrained Schemes: Spend the Focus and explain your plan. If it sounds plausible, you can roll with +2 dice. Otherwise, it can still be attempted at normal difficulty, no matter how impossible.  [From original Playbooks]

Official Papers:  Somewhere on your person you have just the right paperwork.  This adds +2 to any task success where officious looking documents will help.  How did you obtain these?  Are they genuine?

Speedy:  Add +1 to your Legs stat.


Wow!  You’re a Messenger?  That’s So Cool!

* How do you keep track of which notes or parcel goes to who?

* Why are you so passionate about delivering messages?

* What are you delivering today?

* What’s driving you to do such a good job delivering messages, letters, and parcels across the whole region?


Advanced Feats

No Matter Where You Are:  Spend the focus to know exactly where another character you know the name of can be found.

Speed Sorter:  If faced with an unordered pile of stuff, you can quickly sort through it to find what you want.  Your sorting may not be accurate though,and so if you roll 1 on a D6 you will pull out something nobody needs.  Explain what it is you have extracted and what shape the “sorted” pile is now.

Unexpected Entry:  Spend the focus to pop up in another location within the same area that will surprise another character.  Shrug and make up a vague answer when anyone asks you how you managed to get there.

Air Mail:  How do you do it?  You can throw with spectacular precision most of the time.  Add +2 to any rolls where precision throwing is required.  What’s more, the item thrown will not be damaged.  Blow on your fingertips and polish them on your chest.  Look smug.

News in a Flash:  Once per errand you can give an important piece of news to someone. What is the news?  Good News?  Bad News?  We must know.  Explain how you delivered it and how it was received.

Better Than Walking:  You can spend the focus to find a mode of transport that may or may not suit your current need.  Roll 1D6.  If you roll 1 or 2, the mode you have found is not all that useful.  Explain how you came across the transport solution and how confident you are driving it.

Job Well Done:  Whenever you deliver an unbroken item to the right recipient, roll D6.  On a 6 you get the happy glow knowing you’ve done a good job.  Remove an impairment if you have one, and the next time you help someone, they can add +2 to their risk roll.

Like Lightning: Add +1 to your Legs stat.

Pin Point Accuracy: Add +1 to your Hands stat.