The concept is fun, though definitely suits a one-shot rather than a campaign, I can't imagine anyone being that invested in a stapler (or the hapless Ted, for that matter)! Also, I'm not really convinced by the influence-insight mechanic, purely because there's no example of this operating in the game. Why do hero rolls get more difficult as his reputation improves?
That said, it's a complete, playable game with plenty of humour to carry it through the session. The inmate correspondence letters were a nice touch... in fact, it all seems very specific... are you Ted?
Well done on finishing and submitting!