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ATELIER HWEI (Alone in the Labyrinth)

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A member registered Aug 20, 2019 · View creator page →

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Thank s, I sat on that for a while, glad I finally went with it. Mostly I want to provide more world generating procedures so it's easy to get a campaign up and running, I think this was sorely missed from the original volume.

Lastly 9and because I shared this on Instagram, too) my eldest child (6 yo) was a little jealous of my creative exploits and wanted to have a go: this is the result... not a dungeon, but in fact a water-treatment facility (with hazardous poo & wee, apparently)

This is a silly dungeon I made: the idea was to try and recreate the top-down view found in JRPGs like the original Zelda games. I did exercise good discipline (especially with lineweight) but I'm going to have another go at it in the future.

I actually used the lined paper overleaf to key it in, but as I rolled up the contents on Delving Deeper (an OD&D clone) it's not super interesting!


I started drawing a hex map in pencil using standard symbols, but as I inked it I thought it might be fun to try something more illustrative than diagrammatic. Here's it so far (WIP):

I'll update when I get a chance to do more inking!


It might be fun for people who've bought physicals or printed home copies to share what they've been doing, so let's start a mega thread! Post your creations below.

Hey Yochai, great work! I had a question about the mud sieve... but I found the answer on the Cairn discord, so uh... don't worry about that.

Running this to get into Cairn 2e prior to running Beyond the Pale (once I have the hardcopy)

Thanks—and sorry for the delay in replying—I'll have a look at this over the weekend

I've tried out various versions of a "fantasy" sports RPG and am having another crack now!

Using my friend Peter Lattimore's DODECA engine as it has a very robust, grid-based tactical combat engine which I think is totally suited to this type of game. It's also based around a D12 dice pool system (the clue is in the name) and I really love dodecahedrons.

Not putting any pressure on myself to produce anything other than the sketchiest of sketches, but will keep showing my working as the game progresses!

Here is an earlier iteration from a few years back, for a clue as to the flavour:
https://aloneinthelabyrinth.blogspot.com/2020/07/dogtown-drifters-post-apocalypt...

Game file now added, apologies once again- and thanks for reaching  out!

that’s so weird- this has been up since 2020 and you are the first to comment! I will be able to amend within the next six hours… in the meantime, the free edition pdf is downloadable form DTRPG if you prefer, apologies for the inconvenience.


https://www.drivethrurpg.com/product/327711/PARIAH--ART-FREE-EDITION

hi! Thanks for the compliments. I’m always interested in new conversations- is email good for you? labyrinthalone@gmail.com

Thank you!

Definitely space limitations- I cleaved very closely to the 24XX template and this put a solid constraint on how much I was going to squeeze in. There's soooo many other great classes, it's really a rich vein! I'm not going to surprise anyone when I say the Inksmith is my favourite... but Bloodwitch is up there, too.  Classes as world building device is clearly something that RRD do very well...

...and this is especially evident in Heart! Hadn't even occurred to me to adapt it too... but of course now that seems like a massively fun idea. I'm going to be too busy for a bit to get round to that, though... why don't you give it a go? 

You're welcome, enjoy!

Hi David! thanks, very happy to be here. Just wanted to  get involved with the conversation, really.

When I was just getting into D&D my dad told me about Mazes and Monsters, (mis)informing me it was based on a true story (it's very based on a sensationalised tragedy with tenuous connections to RPGs!)... but (weirdly) he was sort of implying this fact made D&D "cool"? Like, "this game is so wild- apparently kids play, think it's real and go crazy and kill themselves and their friends! Enjoy!" He's a strange man.

As for Borges, you might discern I am a fan (my blog is Alone in the Labyrinth, name inspired partly by House of Asterion and also his anthology, Labyrinths). Confess  I hadn't connected the jam to his work- but t's an inspirational concept! A game supplement, Atlas of Tlön, perhaps?

Hi! I'm Joe/Sofinho. I saw this game jam posted on a discord server I'm on with Arthur and thought I'd join, it looks fun!

I'm not on twitter any longer so not sure if there's a conversation around this jam that I'm unaware of.  Suffice to say I'm super interested in what people are planning on producing for this!

So... who are you and what's your big (or small, or medium-sized) idea?

That's so nice of you to say! I'm blushing...

Keep your eyes peeled, new kickstarter in a few weeks...

I care about this planet: reduce, reuse, recycle.

Thank you Remi! for more of that Neolithic flavour have a look at some of the other free/pwyw game on the Atelier Hue page.

Thanks Pat! The 24XX template is brilliant at getting a game down to its essentials. It's super quick to explain to newcomers to RPGs, too. 

Thank you! I think it will need some tweaking for groups not keen on getting TPKed in a bar brawl... but it's a bit of a fun knockabout! 

Have quite a few more planned for further down the line, a bit more specific and some a little bit weirder.

Thank you! I'm massively intrigued by a Wagadu game, where can I hear more? 

Re: licensing, feel free to use these mechanics as desired (naturally)- if you want to use any of the text verbatim, some kind of attribution/ citation would be gratefully received, but I'm certainly not going to pursue you through the courts over it! I'm much more interested in hearing what you do with it. Thanks again for your kind words.

My pleasure, it's fully deserved: thanks for making such a cool game! 

I got my copy through the post after backing it on Zine Quest. Really, really beautiful object, itself worthy of the epithet 'Kozmik'! The square(ish) format and bold colours reminded me of early 90s SNES game manuals (that's Nintendo famicom my American friends).

The content would fit any Space Opera or Sword & Planet game (especially as there is a literal Sword Planet!) campaign: Troika, Hypertellurians and Solarblades & Cosmic Spells all spring to mind, but if you don't have any of those there are a bazillion hacks of the Nate's own Tunnel Goons system that would fit.

An absolute triumph: my one objection would be that the beautiful print edition is just too tempting for my toddler, who smears their grubby fingertips over it at evey opportunity!


6/5

Currently writing for my own game (apologies... but someone has to..) PARIAH

Free version is here:

https://atelier-hwei.itch.io/pariah-art-free

Just wanted to announce that this is a really cool game. Currently playing in a PbP with other Brightonians but was also very lucky to take part in last year's New Geographies livestream of The World After, its antecedent!

I've been in... 7(?) jams so far and only managed to submit to one (the first one I entered, since you asked... therein hangs a tale...).

In order to make sure I don't flake out before the deadline (which I now realise is next year) I've put a page for this prospective adventure (Atop the Wailing Dunes, since again, I'm sure you just asked). 

Going to attempt a rigorous (vigorous?) DEVLOG too, so anyone can see how the sausage is made.

Anyone else thinking of doing something similar? Or am I a lone maniac screaming into the void (for a massive change to the scheduled forecast)?

It's up now @theplatypus