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Thank you. I hope to get a playable version out sometime soon, as well as a revised set of rules and lots of graphical elements to illustrate progress trackers.  Right now I'm toying with the idea of adding  card costs and some sort of energy points system to balance out the cards and add more considerations for gameplay (which could slow down players' turns, but I'm pretty confident in how I can ameliorate this through familiarity with/repetition of cards and clear graphic design). I may put out a version on Tabletop Simulator since I think that would be the easiest way to playtest over the internet. 

That's all going to have to take a backseat to my current project, a book/bestiary on a monster A.I. system I developed. But I'm basically working on the two simultaneously so hopefully ORPHN-1 v 0.2 won't take long to develop.