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ORPHN-1 — A Sci-Fi Horror Deck-Building RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Appearance | #16 | 3.308 | 3.308 |
Quality of Writing | #18 | 3.308 | 3.308 |
Overall | #25 | 2.962 | 2.962 |
Mechanics | #28 | 2.692 | 2.692 |
Use of Theme | #38 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
WOW. You set tone right out the gate with that cover image and brief summation. Reading further, I had a few thoughts:
KEEP WORKING ON THIS ONE. It is gonna be really good.
The cover image is fantastic. It's instantly evocative of bleak, 70s 80s sci-fi, tonally just right for the game, and this carries through in your font choice for the rest of the document. You undertook an ambitious task for the jam, as a deckbuilding game needs a deck, and obviously you ran out of time. Are you planning on developing this further?
Thank you. I hope to get a playable version out sometime soon, as well as a revised set of rules and lots of graphical elements to illustrate progress trackers. Right now I'm toying with the idea of adding card costs and some sort of energy points system to balance out the cards and add more considerations for gameplay (which could slow down players' turns, but I'm pretty confident in how I can ameliorate this through familiarity with/repetition of cards and clear graphic design). I may put out a version on Tabletop Simulator since I think that would be the easiest way to playtest over the internet.
That's all going to have to take a backseat to my current project, a book/bestiary on a monster A.I. system I developed. But I'm basically working on the two simultaneously so hopefully ORPHN-1 v 0.2 won't take long to develop.
I can't seem to search in the document for some reason. or select any text.
I'm sorry for the inconvenience, something went wrong with Scribus as I exported to PDF. I'll fix it when I go back to revise the document.
The art really gives me some 2001: Space Odyssey vibes. Also the phases seem a little bit like a game of Fiasco. Don't know how well would this system work but it has a potential. Really cool.
Thank you. Its systems are an experiment in making deterministic systems that convey clear information and encourage cooperative gameplay. It takes the conflict resolution mechanism away from the binary die roll of "I can/can't do the thing this turn" to "we can do it in x turns if we work together."
I really like the setting, and the mechanics look interesting although I'm not sure how well they would work. I'd like to say I would try playing it if the rules were complete but I can't guarantee I'd have the time.
It's okay, I think reading RPG books is just as valuable sometimes as playing them. Thank you for the feedback and for reading ORPHN-1.
Did you draw the cover youself?
I found it on a website with public domain artwork. This is an artist's rendition of what a solar eclipse looks like from the moon. https://publicdomainreview.org/collections/photographs-of-models-of-the-moon-187...