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I'd like to address the schedule in the game. I don't know if this thing related to the game engine, but missions like exploring space hulk at the anomaly in the beginning and mining task just skip time to 20PM and 18PM respectively, no matter when you trigger them.

I don't want to show any disrespect. in fact, I'm hooked to this game. the way it stands like an easy-going space sim with porn elements - which is opposite to being just a space-themed porn game - is amazing. and it has a decent (so far) plot and humor too.

but what if this schedule-thing can be change, through modding perhaps, or in the following builds? say, if mining task would take some hours instead of time skipping? it could give a player a sheer amount of freedom to plan his actions. why don't mine some 3 hours in the morning and only then trade? we have to build our day schedule around these inconvenient game conventions.

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Thanks for the suggestions. Time management is indeed not thoroughly consistent. I just wanted 18:00 as cutoff date for exploration so I have some mandatory time left for evening events.

That probably needs some polish (there is no engine restrictions, time passing is just a simple variable progression)

The anomaly 20:00 rationale is that you need some time to bring V onboard and it takes all day until 20:00. But its only a solo event.