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yv0751

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A member registered May 27, 2022 · View creator page →

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(1 edit)

As you have played already a long time I assume the game was working correctly before.

Anything you did in inbetween, like command line edits or installing Mods or URM? If that is the case your game state may have become corrupted. That cannot be healed.

Just for trial:
You can give yourself the Crystal Plug by 
GAME.mc.addItem("ITMPlugCrystal")
by command line though it might not bring things back on track. Maybe that helps.

The game has been downloaded by 100k Users so far and this major error has not been reported once, so I really don't know whats going on.

EDIT: Researching the 'unicode is not callable' error I would assume what happened is you used GAME.mc.addItem in the command line in a wrong way, thus destroying the function addItem() permanently. Only way to recover is to go back to a save before you did that (if that is what happened).

From logic point of view, I think you are correct. The crew should wear also an off-duty time the special Krell uniform if they are in Krell space.

I will put it on the list, when I revisit some renders. I might update this one too

I don't remember but it's listed in the walkthrough document you can download in the game post.

The issue with seraphine is indeed an omission from my end. I forgot to update that scene with a render variation.

The fact that Tris is wearing her standard outfit at the mess room is intentional. The mess room is free time so they do not have to wear their standard uniforms.

 

If I remember correctly, you just stack them into the magic chest without any gems and then convert them.

You can find tons of them in the box in your bedroom.

That is a very peculiar error, which from looking at the code should not happen. Maybe it is some weird localization issue with character sets or operating system? 

Thanks for reporting the issue. It will be fixed in the next update.

I'm glad that you like the game so far.

That would take a while to explain. You can find the save game location by googling its folder according to your operating system Windows or OSX. 

The numbering of the file is according to the page and position number of the thumbnail in your save menu, you might also want to look at the save game date to identify the right one

You can post it on e.g. mega and send me a link

This is a quite "wide" question.
There is a reference document / walkthrough in the original SJX post (https://yv0751.itch.io/space-journey-x) which should explain this part of the quest.

I checked the code for the 1st item and cannot find any flaw.
Please note that there is a finish screen with plug+krell and without plug+krell

This is odd, as it is a pretty basic failure that should affect all or none...
What version are you using, do you use a mod, ...?
If it is reproducible and you can send me a save game, I'd be interested to analyze it.

The first item might be a bug. I will have a look into that during testing of the next version.

Like usual in python:

for _ in range(20): GAME.ship.loadWare("ITMArtifacts")

https://yv0751.itch.io/space-journey-x

It is called game reference document

Lo siento. Solo esta disponible en ingles.

(1 edit)

Good to hear you enjoyed the game.
I assume:

- you did not install URM
- did not use any mod
- did install the game into a new folder
- do not run it on any unofficial port (android, ...)
If any of the above, sorry, it might be incompatible.

Otherwise I am quite surprised, as this is a very basic issue and thousands of players should have run into it. Can you give some more details

- what OS are you running, what SJX version?

- is the issue reproducible?

- if so in which steps?
If you have a save game from which the error can be reliably reproduced and you know how to find the file you can send it to me (via MEGA etc.) for analysis.

For versions <= 1.50 you can import your items from any prior version (see Multiverse Pod in Walkthrough) and select a suitable start point.

From 2.x there will be a save game import feature for all 2.x releases

Point 1 is referring to Audra (see walkthrough)
Point 2 has only a window of one day, if you don't hack it then when the choice dialogue comes up in the morning then Nimhe picks it up and the opportunity is gone. It will not block anything though as it is a bonus item 

I glad to hear that you enjoyed the game.

Thanks for the bug reports. Exiting the station should be impossible while someone is at an away mission but maybe I forgot to include Moira. Registered as bug (as well as the rounding issue).

If you have a technical question regarding the game feel free to ask.

y.v.

That feature was planned but at the moment has been postponed in order to finish the Main Quest storyline. I'm not certain but I will return to it after the main quest is completed.

(1 edit)

Thanks for the link.

What I did:

- installed V200_010b in a win 11 virtual machine

- copied the warehouse file in the save game directory 

- started a new game, last day 

- flew to base

-entered warehouse

-everything fine


(1 edit)

The files are fully compatible since 0.x. If you can send me a link to your warehouse.json file somewhere I will have a look.
As this is an elementary fail, every single player would have complained so I am curious why it happens only in your case. Maybe an edge case worth exploring.

Delay that action;)
Just to make sure: 
You are aware that you cannot go back to a 1.4 save without running 1.4.If you try to open 1.4 save in 2.0 it crashes. Actually it should never have loaded the save game in the first place and informed you.

(2 edits)

Well, the animations are a compromise. For technical reasons I only use single frame overlays (6 frames + reverse, looped).

There are enough games with cinema like animations imho. I also do not want to have this game beyond 2 GBytes and will definitely not use MP4 or MPEG movies for the animations because I hate how poorly interactive they are.

Just take them as illustrations of the scenes and employ your imagination ;)

BTW: There is an open all button: Press shift and then Open changes to "Open All" :)

Look into the reference document which is linked in the game post. It has a section on something called multiverse pod. This is the in-game mechanics for transferring your stuff.

Thanks for the report. That issue should have been fixed in the released version. 10C. I assume you are not using any game modifications. 

Registered the issue for analysis.

That is quite unusual. I assume you have the necessary amount of copper ore in your cargo. I will investigate if there is an issue which prioritizes docking over completion of missions. It's the only thing I can imagine causing it.

I am pretty sure your mission is the planet with that name, not the station because it only says the planet's name in the mission I assume.

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you just fly to the planet where you have to do them and if you click on the planet or location then the mission gets fulfilled if you have the necessary stuff on board. There should also be a exclamation mark next to active mission sites.

yes. you need to import your 1.5 gear as usual

Community temporarily replaced with old comment section until I find out how to migrate them...
:)

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The old comments are still attached to every one of the development log posts. 

But indeed, when looking at the main post, the comments are now gone since I opened the community. They are probably not deleted but just replaced with the community.

I still think the community with different categories like help and new features could be easier to navigate for users of the game, so I'll give it a try.

I will research whether the comments can be in parallel activated, but I haven't found a way yet.

 

This is for feature requests, ideas, technical dev-related topics etc.

You can post your questions regarding the game, progress, lockups etc. here

Hi,

in case of reporting bugs, please describe the usual info to pin it down

  • what version and os do you use
  • how can the bug be generated
  • how does the bug express itself 
  • ...
(3 edits)

Hi,

I saw that itch supports community pages so I thought I'd add one. Posts for help or bug reports are a bit unwieldy to handle in the simple game thread so let's see how it goes with the community.
Community rules

  • no posting of p*rn (unrelated to the game assets)
  • no spam 
  • respectful language
  • ill make up more if necessary :)

The thing with the walk is actually a bug that will be fixed in the public release version 2.0 which will be coming up in a week or so here on itch.

(2 edits)

Assuming you wait for the Quest "The Autotrainer Effect" (must be active in your quet log!) to proceed and that you have an in consistent state you can use the following two command line fixes:


tris.done.remove("autotrain_reflect")

GAME.timerSet("T_TRIS_AUTO", 0)

and sleep one night. That might be the most root likely cause.

Good to hear that you enjoy the game so far . 

Regarding the repairs , yes, I only rendered about six or seven different particle animations for that. However, if your Tech skill increases, you will notice that the rate of failure of these parts slowly decreases... ;)