The problem is, the only good plugin I found for the engine that can create such scrolling parallax layers is a bit cumbersome to use. Aya runs on a repeating map and the plugin displays the layers. If it is only 1 layer without scrolling it is easy. The layer loops at the end of the map and the transition is seamless. If there are 2 layers that scroll at different speeds I have to enlarge the map for each speed because both layers have to loop at the end of the map at the same time to ensure a smooth transition. So the more speeds I set, the longer the map has to be.
2 problems. The engine only allows 256 tiles in length & the Android version limits me even more because it "destroys" the scrolling if the maps are too long
Long text but the key data is that I only have a few speed levels available. Believe me I spent a long time trying to make it better.
The last layer scrolls depending on whether Windows/Android is at level 0/3 etc:
Layer 1 0/3
Layer 2 6
Layer 3 12
Layer 4 0 (this is the layer with the ground on which Aya runs)
Layer 5 -6
Changing the speed of layer 4 with the ground looks extremely wrong. additionally on the layer are the first trees
The foreground layer has a negative speed. I thought it looks best when it moves the slowest as it is at the front.
So I am very limited in terms of other options.
So one question would be which layer disturbs the overall view the most?
The foreground layer with the grass because it is slow? or the layer with the ground and the first trees? Because the layers behind it all scroll slower and slower the further away they are.