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I agree that the focus on combat is too narrow-minded. I was thinking in terms of franchises like The Hunger Games, even though I directly stated in the text that much more diverse challenges were possible. I intend to update with a broader focus, and probably a totally different resolution system. As much as I love Into the Odd, its mechanics basically emulate a slasher movie with fast paced lethal combat. I want to open the possibility of more intrigue and social interactions, and have more written about different types of challenges. I'll probably end up shifting toward something that feels more like PbtA when I release a re-write. Given the fact that unlimited possibilities is the selling point, I think it needs a very broad somewhat generic system that can be used to handle all kinds of challenges.