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Treestheyareus

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A member registered Apr 26, 2017 · View creator page →

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Lol, I can’t take credit for Subscribers, thats from Splinter. 

In combat, there are no to-hit rolls, you roll your damage die, and take it from your target’s HP. HP represents the ability to avoid damage, you are not injured until you’ve lost all of it. Once you reach 0 HP, you begin taking damage to your STR, and once that is gone you are dead.

I chose this system, Into the Odd, because its quick brutal. It fits my idea of what fighting for your life is like. Going down bleeding after one round is fairly likely. 

As for players being on the same side, that’s up to you. The combat makes it pretty easy to handle PvP fairly. However it may be wise to keep them together. You can also play in a way that allows people to lose without dying, which can help soften the blow of losing to fellow players.

I definitely didn’t fully communicate what the scope of the game is. When I expand on this, I intend to use a more robust reolution system, and greatly expand on the types of games that are possible. As well as lots of random tables go help generate arenas and whatnot.

I agree that the focus on combat is too narrow-minded. I was thinking in terms of franchises like The Hunger Games, even though I directly stated in the text that much more diverse challenges were possible. I intend to update with a broader focus, and probably a totally different resolution system. As much as I love Into the Odd, its mechanics basically emulate a slasher movie with fast paced lethal combat. I want to open the possibility of more intrigue and social interactions, and have more written about different types of challenges. I'll probably end up shifting toward something that feels more like PbtA when I release a re-write. Given the fact that unlimited possibilities is the selling point, I think it needs a very broad somewhat generic system that can be used to handle all kinds of challenges.

Anti-rpg is a really good term for it. The way it seems to violently appose any attempt to play it.

Though it might not create a fun session for most groups, I think a one-shot with the right people could end up being a meaningful experience.

And yes, Into the Odd is wonderful, I almost feel like I can’t go back to games with AC and no Abilty Score damage.

I personally think this is wonderful. Its true that it's presented in a depressing way, but there is also hope there. Though there is no real hope of a final victory for the players, there is the feeling that they can make a difference in small ways, and slowly overcome some of their fear. It's definitely a game that is meant to make a clear statement, but that statement is far from ineffectual.