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(+2)(-2)

Love how it's been coming together. A couple of things I've noticed since the last version.


  1. It seems like it's a bit more choppy/lagy this time around. Not sure what the cause would be but I'm playing on the PC that I did the previous build.
    1. I've also tried making the window larger or smaller to see if that could help and it did not.
  2. Fruit power-ups are very hard to click.
    1. It seems like I have to spam-click in circles around each for a few seconds before they work.
  3. I also noticed that the apple buff doesn't seem to always work properly.
    1. It seems like sometimes she will stop running even with time still on the apple.
    2. I looked to see if this was just visual, but the counter also slowed down when she started walking too.

So far I'm only about 20k steps into this build, but I'll add to this if I find anything else! I hope this helps. Love the game.

(1 edit) (+1)(-1)

1. Having it as an open window can lag your PC due to the frame rate going towards the Idle runner and whatever else you may be doing. So leave it as a tabbed-out window 

(Although you'll have to start the run again manually)

2. If you spam-click where the fruit icons sit, they'll all activate, it will take a second to register what you're clicking but will work.

3. The apple will only take effect whilst you have stamina, the apple boost is just a 20-second timer in which you have double speed

(No stamina = No effect can be used)

Hope that answers your questions!!

(+2)

Thanks for the feedback!

1)  Yes you're right the game has a few more queries now, I'm trying to optimise that. Can you tell me what kind of system you are playing on?

2)  The fruits are always consumed from left to right, it's best to try to press in the centre. Unfortunately I can't get the query to work better without the game losing even more performance.

3)  As Harly already said, the apple only works when you "run".

Thank you both!