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(+2)

Really fun! The gun management is spot on. I haven't finished the entire demo yet but I played until a bit after the boss (it's late here and I gotta sleep haha).

Here's some feedback:

-I'm not sure if this is by design, but I never understood how to unload bullets from the rusty "sniper" guns (forgot the name).

- I really missed having some kind of minimap that at least showed me where I already went, because I got lost quite a bit before finding the correct path, and having the gun limiting your view radius, while kinda cool, made it also kinda hard to know if a path was a dead end or not. I found myself carrying an empty "sniper" gun all the time just so I could see farther.

- I really wish I could remap the guns keys as well...

But this being a demo and all is understandable that there are missing things/incomplete things, and even with those problems, the game itself was really well done and fun! Really looking forward to the full game!

you can unload the lever action by opening and closing the chamber multiple times, its more akin to loading a shotgun where you load shells under and cock the front barrel to load the shell in the chamber.

i do agree about having a minimap tho i circled the entire map that had the boss before encountering them on my playthrough

Ah, but doesn't this consume the ammo? I meant like, is it possible to steal the bullet from it?

(+2)

you can pick up the ejected bullets from the ground by holding X, though theres no pickup prompt and i think if youre on max ammo they just vanish into nothing (works for all guns)

Oh my god, I played the entire demo without knowing that haha. I just noticed that some bullets on the ground are gold while others are gray