cool game. wondering why there was so much stuff to walk past that i cant do anything with though
Thanks... That's kind of how Metroidvanias work, you see stuff you cant bypass until you find a key item and return later. The main thing you can't interact with in most areas are the gray vines, which require a powerup I never gave in the demo (except for the 1 room in the end). I used them to create points of no return and reduce the playable space.