Awesome thanks for sharing!!!
Ismael Rodriguez
Creator of
Recent community posts
Thanks! I appreciate your feedback. Admittedly I don't lock tasks much when I play, however it was a feature I wanted to explore while developing. I think if there were more Orders with larger quantities (maybe a massive weekly order), it might incentivize players to dedicate a few robots to the tasks. I can imagine a few other ways it could be useful, but the game as it is right now doesn't really justify it.
I'd have to look into that bug because that is definitely janky.
Thanks for the info. I noticed that HUD too. Working on a handful fixes now. The HUD bug from level up was a simple issue where new creatures were auto assigned to follower list and also removed without updating the HUD. No big deal.
The big game breaking bug looks to be an issue where the lists of creatures are not updating properly, and creatures that should be followers are assigned to an object, or creatures that should be assigned to an object are listed as followers.
An easy way to recreate the problem is to rapidly whistle a group of creatures while clicking a crystal or training bag.
Thank you. Never played UFO50 so no... I think crystals are just an easy to use for just about anything, especially when you're not sure what to use lol. See some of my other games, Toy Cavers, Wizard Recurse 2.
Thanks for your detailed report...
I'll be trying to stomp out those game breaking bugs by the end of the weekend, wish me luck! :)