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Danse Macabre might be public domain, but recordings aren’t necessarily, was hoping to see in the credits which one did you use? Professional bassoonist here and found myself distracted by listening to it at times lol. I got stuck in the clouds part, tried to figure out what the accessibility settings are or if they even help, then couldn’t get back up there. Appreciate them being in there cause I’m terrible, but I felt like the first one was useful if someone was having mouse sensitivity issues, the second didn’t make a noticeable difference to me in how the game plays… like maybe you have a fraction of a second longer before falling after a jump? The aiming line looked like just the Godot basic slider? Which is totally fine for a jam game but that kinda distracted from the otherwise quality visuals.

Definitely not my style of game but it seems decently well done and the sounds are good, bug free to my knowledge, wind effects were a cool twist on the mechanic, definitely really solid stuff here :)

The leftover recordings were made by me with a microphone and my table, in fact we joked about putting my table as sfx producer in the credits.
Maybe in the updated version we will touch more the slow motion in the air, or put an accessibility option that lets the player adjust it to taste, good feedback.

The line that is drawn is a draw_line and a normal draw_circle, not a slider haha, we didn't have enough time to put a finished arrow.

Here the developer who chose the music, I am aware recordings are not necessarily in the public domain, so I spent a lot of time looking for a recording without copyright, unfortunately the recording we used although it had cc0 license, did not have the source properly indicated, I would have liked to also give the necessary credits just as we did the same with the text font.

Thank you very much for the feedback! In the future we will add more accessibility options, we want the game to be enjoyable to play for as many people as possible.

Thank you very much!