that's something that happens with all web pages, I'm not sure if there's a solution, but I'll look into it.
Yentrix
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I'm trying to see what you are saying, and I can't quite understand what the bug is
There is nothing in the code that forces the camera to move more than your own mouse.
if you can tell me how to replicate it, I'd love to know.
Also, if it is the case, the browser version works worse than the downloaded one due to shader loading issues, which I can't fix.
I'm sorry you stayed there, if that's really when the difficulty goes up no doubt. In the final version of the game we will probably add accessibility configurations like making the slow motion in the air to be adjustable in the settings menu and some changes in the environment
Thank you very much for your feedback!! ^^
The leftover recordings were made by me with a microphone and my table, in fact we joked about putting my table as sfx producer in the credits.
Maybe in the updated version we will touch more the slow motion in the air, or put an accessibility option that lets the player adjust it to taste, good feedback.
The line that is drawn is a draw_line and a normal draw_circle, not a slider haha, we didn't have enough time to put a finished arrow.
i love the artsyle, the ui and the mecanics. I think the only think i complain is that I dont have feedback about when the yetpack resets or what are the gold, silver and bronce times, or the conversion to points. And it would be cool that the score could be microseconds and the leaderboard could convert it to time. But most of us have sinned against the leaderboard because of the weirdness of the API.