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Really fun concept, but I feel like the balancing needs to be meaner, or maybe add a hard variation, my character is probably surviving this week as he's still at max HP today, and I don't really see a way for him to die in this system especially with the rests at the end of the week, maybe because of my low rent and low prices in the country I live in.
But I'll continue and will tell you if my character dies from capitalism before he dies in the campaign !

Thanks for this great insight Hedgestock.

This was designed to be deadly and unfair; I imagined that people would want to home-brew it to be easier to survive capitalism.

I hadn't though about contextualizing it to cover a wide range of countries/currencies.  Feel free to alter some of the numbers and entries to whatever best fits your context:   ex. Purchased from corporate chain -2HP/ (hourly salary) OR Paid rent -2HP(Weekly income) OR My local environment degraded by multinational corporation -3HP, etc.

In terms of balance - if you are exploited by capitalism, then your character should be on the verge of dying, and you should have good alternatives to move to.

I currently live in a land where most industries/sectors are dominated by a few corporations and consumerism reigns, but I am heartened to be reminded that there are other places with different ways of living (including some I've lived in).