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(+1)

I ended up calling it at this checkpoint, I dunno how close to the end I was but presumably fairly close?

I like the lil guy and really wanted to get him to see his first sunset :( Definitely agree the controls are floaty and the momentum stuff is just too hard to manage like jumping back and forth between single blocks. I did notice there were some wild speeds you could get with crouching, dashing, and then jumping, but never felt like there was a place to use it. I think increasing the ambient lighting may have helped a little bit because it often was unclear where to go.

One other thing that felt unfair to the player is the hitbox of both the character and the coral. I think it’s pretty universal to always undersize your character and threats to them so the player can feel like a cool genius for barely missing an obstacle that got so close it almost hit them! A lot of deaths I felt like I was just sorta in the vicinity of coral and then died which wasn’t great.

I liked the song, but wished for sound effects dearly. I think there’s a lot of good stuff going on here, great work :)

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First of all thanks for this kind and complete feedback! We're glad that you liked the game.

I totally got all your points, we plan to do a "remake" of this game because the current implementation is kinda wacky due to an oversized project. Be sure that we'll use your precious feedback.

p.s: You've done half of the first level, but 100% of the polished part, so GG!