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EliaxFox

22
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

Hello @jertlemiah,

Thanks for the kind words! We're thrilled you took time to notice the systems we’ve put in place—it’s been a fun challenge for the game jam!

The game definitely has some FNAT-inspired vibes, and while it's simple, it works well. However, with the current mechanics, the night feels overly long. Shortening it a bit or adding more complexity could really improve the pacing.

I had so much fun that I 100% the game

As @Gertrude said, no way to download the game for now.

Great job on the game! You’ve made excellent use of what you learned 🐒. I love how you brought everything together. I also like that you've made a leaderboard to compete a little on this party game.

Same issue than other with the character, I got stuck often at the bottom corners.

Named "Panda 809" During this test, if you want to challenge me in the leaderboard.

I already saw what should give me a chuckle 🐒, sadly I didn't had time to try your game yet. I hope I'll be able to do it before the vote ends!

Hello Maggie, 

We really appreciate your feedback, it mean a lot to us.

About the controls it's not enough clear for now but you can use Z/X to select a recipe instead of the mouse wheel (the whole game is playable using only the keyboard).

For the items handling system, we plan to get an overhaul of the existing system, because indeed the game lack ways to carry multiple items efficiently.

Thanks for playing and helping us craft something better! 🔨✨

(2 edits)

About this game, it's an old project we brought back to life. It was inspired from ShopKeep2 which is (sadly) an old and forgotten dead game.

Hello @Lanyard, 

Glad that you enjoyed our game and fulfilled your blacksmith duty!

We plan to go on with this game and revamp the item handling and transformation system to greater heights! So do not worry the sawmill will be way more proficient.

Thanks for helping us craft something better! 🔨✨

Thank you, glad you enjoyed our game!

(1 edit)

First of all thanks for this kind and complete feedback! We're glad that you liked the game.

I totally got all your points, we plan to do a "remake" of this game because the current implementation is kinda wacky due to an oversized project. Be sure that we'll use your precious feedback.

p.s: You've done half of the first level, but 100% of the polished part, so GG!

Thanks for your feedback!

We plan to remake the controls to make them feel more comfortable and maybe more "special" if it fit.

I'll pass the positive feedback about the art to our artist.

Thanks, I'll ensure our artist get your positive feedback!

Thanks for the feedback!

We designed the movement to keep track of the past velocity, so when you change direction you'll have to get rid of your old velocity first. The dash is designed to do so by overriding the current velocity.

However we'll rework it to make it more comfortable and expected by the player.

Thanks again for playing!

Simple concept but the game is funnier than I would've think. I had a good moment trying to get a good run.

Thank you, glad you enjoyed it, this definitely pushes me to continue this game !

Well played this short game was impressive, the ambiance, the story... I was seeing death between each step that separated me from home.

Can't wait to see what else you can do !

Hey, thanks for the encouraging message, I'm glad to know that you managed to have fun with this simple prototype.

Indeed in his current state the improvements all relate to displacements and the play thus quickly becomes more complicated whereas it is supposed to be simpler.

D'accord je n'avais encore jamais vu ça.

En tout cas très sympa ton jeu, hâte de voir la suite ! 

C'est dans Daggan_012_PC\Daggan_Data\boot.config

gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
vr-enabled=0
hdr-display-enabled=0

Hey j'ai remarqué en regardant la config du jeu qu'il y avait un paramètre "VR".

C'est quelques chose d'implémenté déjà ?