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I like the random events but I feel they need to be tweaked to be more balanced. Sometimes it's literally impossible to save the table. The boulder is super goofy and I love it. I wish bleed/poison worked on it but it's a rock so I get it. The commanders are really cool, no notes!

I don't mind it but I would def prefer the bosses be regular instead of random. Sometimes you get a commander on top of the boss and that can be tough. Also if you kill the boss first it will just delete the commander and you don't get an item. 

Random aside but I find myself wanting the first room to always be a relic because I don't have any cards yet. Next room re-rolls would be nice.

I like the new title screen too!

Great to hear! i'm planning to add more events at some point so they are less repetitive.
Yeah, saving the table is impossible sometimes but i don't know how to make it easier to protect, maybe make it easier to push around? (you could push it out of the way of enemies easier).

I will experiment some more with the bosses. Would you prefer just the sequence of bosses be regular? (Ogre -> beholder -> Death Knight) or reverting the fact that the bosses spawn in regular rooms as well?
When i moved them to the regular rooms I could reduce their HP and they became less boring since you had a lot more to think about and they were less of bullet sponges, also i like the horde levels more myself, so it seemed like a win-win.

Having to try to kill the commander before the boss is an additional risk and reward choice that the player has to make which i personally like.

That being said i agree that it has become a lot more random, but i guess you could expect that from The Tower of Jank? :D

I also want the relics first even after the rest sites started giving stats, so i might have to make it so that the first level is always relics to prevent re-rolling, or just remove the campfire from floor 0

Also, I forgot to ask -  how is the new kill all level for you?
Oh and what were you doing with 9 mana anyway? :D