That's good info, thanks!
I specifically mean a level up that makes a hero with multiple projectiles target different targets. Like the opposite of the one that makes them have one target. I know it has to do with range but that would be cool.
SteakJones
Recent community posts
I really, really enjoy this game. Great work!
I just beat the Ultimate Goblet mode and am still playing.
My only note is that I think the enemy that steals cards should be pushed to later in the game. I've faced it a few times in the early rounds and on top of it stealing cards I didn't have enough attack to get through it's defense.
I like the random events but I feel they need to be tweaked to be more balanced. Sometimes it's literally impossible to save the table. The boulder is super goofy and I love it. I wish bleed/poison worked on it but it's a rock so I get it. The commanders are really cool, no notes!
I don't mind it but I would def prefer the bosses be regular instead of random. Sometimes you get a commander on top of the boss and that can be tough. Also if you kill the boss first it will just delete the commander and you don't get an item.
Random aside but I find myself wanting the first room to always be a relic because I don't have any cards yet. Next room re-rolls would be nice.
I like the new title screen too!
1. I've tried a couple different builds but the one I keep coming back to is thrown axes/spears. It seems easier to stay alive and also deal damage and I also love that the upgraded axe is free :). I only tried a scrap build once but felt the payoff wasn't worth making your whole deck around it.
2. when choosing the next room I don't know what "decrease enemy interruption by -33%" means.
3. not that i can think of
4. Elites/Ambush are my fav, kill all is my least favorite mainly just because it takes longer.
5. first boss yes, 2nd boss idk. depending on the build when the beholder makes flys and then the flys swarm you it can be really hard to deal with.
6. maybe a relic that adds bleed/poison to all your attacks so it's not dependant on you drawing your bleed/poison cards.
7. when fighting the beholder sometimes the flys will push you outside the arena if you're too close to the wall. I've killed the boss while stuck outside and there's no way to get back in so I had to reset.
Two bugs I found:
1. When fighting the Bee with music and sfx muted when it goes into red mode the sound comes back on.
2. When you beat the frog the second time the text says "Not even with this cursed sword I can beat you" I think it's supposed to be "can I beat you"
I like the change to the floor skipping event. Previously there was no reward and no reason to use it, this gives you something for losing out on upgrades.