Any chance this would work on Android/Oculus Quest?
Actually, the demo scene runs at a solid 60 fps on my old Fairphone 2 (Snapdragon 801), so it should definitely work with the Quest! At least as long as the scenes are not overly complex.
I just had to make sure that I had the Android SDK & NDK Tools installed via Unity Hub and everything worked out-of-the-box :)