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(1 edit) (+2)(-4)

I couldn't play more than 10 minutes, so here's my feedback.

  • Incorporate a sprint/run feature - it took me ages to get around, so I lost interest within 5 minutes of exiting the capsule thing because I was walking so slow.           
  • Turn up the brightness of the game or the torch - if the game is designed to be dark and gloomy then sure, but enhance the torch to give the player the ability to see where they're going. The only time I saw the light illuminating from the torch was when I looked down at the ground!                                                                                                                                                                                                                
  • Visuals looked ok, but please address the issues above to make the experience more enjoyable. Thanks.
(+3)

Thank you for taking the time to provide your feedback. I appreciate your thoughts and want to address your concerns.

First, the reason for the slow walking pace is tied to the narrative—your character, the researcher, is injured and can't walk quickly. This decision was made to enhance realism and immerse the player in the character's situation.

Second, the dark and gloomy atmosphere is intentional to create a sense of tension and challenge.

Thank you again for your feedback.

Hey, thanks for your response.

I got what you were trying to do, so how about trying this.

1. Add a stamina bar so the player can walk quicker for a short amount of time before they are forced to walk slower again. They can repeat the speed up once the stamina bar increases.

2. The torch/flashlight really doesn't do anything for the experience. If you want the game to portray a dark and gloomy environment, either; 

• Remove the torch all together 

OR 

• Brighten the torch and it's range 

OR 

• Remove the torch but add a few lamps/lighting effects around areas of the map that may be visually appealing or of interest. You have a backdrop so why not show it off more, so the player can immerse themselves with their environments. 

Just throwing a few ideas out there.....

(+1)

I played the game for 15 minutes (of course until the end) and it was great and also interesting how everything is done. Reminds me of MGS lol

Don't forget that it's also his first game. It's a very great game if it's his first game...