Thank you for taking the time to provide your feedback. I appreciate your thoughts and want to address your concerns.
First, the reason for the slow walking pace is tied to the narrative—your character, the researcher, is injured and can't walk quickly. This decision was made to enhance realism and immerse the player in the character's situation.
Second, the dark and gloomy atmosphere is intentional to create a sense of tension and challenge.
Thank you again for your feedback.