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“I think that it’d be more interesting if you could still do things as normal regardless of how long you’ve been awake, but got progressively greater penalties to every action according to how long it has been since you last slept.”

That’s pretty close to exactly the way it is now. You can go two or three days without sleep before dying of sleep deprivation and your skills start to get pretty severely penalized after about 24-36 hours of not sleeping.

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Maybe I haven't been undersleeping enough then, I haven't quite noticed that much of a penalty.

I do think that it'd be more interesting, although quite a bit more work, if instead of dying from sleep deprivation, you had a chance to just fall asleep randomly after, say, 48 hours of being awake, with it causing various effects. As an example: you happen upon the blue-skinned woman after 60 hours without sleep. She tackles you, and you just shut down completely. You then either wake up far fuller than before, or just die from bursting, after she fills you far beyond what should be possible. Similar things could happen in the bunker, you could just fall asleep in there and wake up far more infected than before, or fall asleep in the pasture when resting, which could give way to another event, such as the woman finding you, or getting a trader encounter.

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That’s a neat idea. I had hoped to have more things happening to the player during sleep anyway. There’s only one random event now.