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(+2)

So the boss in the new area is like, basically impossible.
Does way too much damage and hits the entire screen.

(+1)

Thanks for your feedback!
I may revisit the fight in the future, but for now, here's a few tips:
- Offensive Spells (right click) can be super useful against dangerous enemies, as they are all some kind of ranged. 
- Try messing around with different Jewel combinations. Some work very well against the Lamia's wide sweeping attacks.
- Most importantly, the Dash ability gives very short immunity time. I don't think this is mentioned anywhere currently (other than the jewel which extends it), but I will make sure to include the note in the new update... reworking the tutorials in-game is on the to-do list. You can tell how long the I-frames last by paying attention to the sprite: if Flora's sprite is black, you can't get hit by enemies.

The game is meant to be challenging, but not "basically impossible". Even optional fights like the Lamia are not meant to be this hard. The next ecosystem's boss has a new approach to animations that gives me much more flexibility with timings of attacks. If this approach works well, I will probably go back to existing fights and update them, but it won't happen too soon.

Again, thanks for your feedback. It's hard for me to get "first impressions" on the fight after playing it 50 times while I tweak it, so these comments are super helpful.

Hope this helps, cheers!

(+1)

The game is generally easy, actually, but you have progression limiters that means you should maximise before going elsewhere

New patch has reduced the difficulty of the Lamia quite a bit. the moves themselves haven't changed, but both HP and speed have been reduced