well nothing was found so yayy!
DoFeDe
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Seeing this game getting put together slowly but surely is awe inspiring. I am curious as to what the testbuild last message meant by "break as much as you can"
as I was stuck exactly where the storyline stopped, unless there is a way to get back to the subway or to the house by bypass
That way I can assure you to find as many bugs as possible
Bird cards are cracked, that's all I can say about gameplay.
As for bugs, quite a few odd ones I cannot recreate yet, one with the futanari video on the Hub where it keeps replaying the scene regardless of progress, kinda bootlooped
Another is with the VIP girls, where they repeatedly ask you over and you'd be stuck doing old tasks with no benefit for half a day, well into night for Lilith
Another is a golden dragon statue where a missing texture kills the game's last few steps, ie force roleback
As for sound design, I know it is early but it would be easier to folly a slow sound then speed it up with pitch adjustment than to slow down sound with or without pitch adjustment
As for interface, please make it so the save & load section are moved forward 10 at a time, not the actual save selection
As for writing and scenes, lovely, just lovely. Characters are nicely done and have uniqueness and vim of their own. Scenes are nice, I'd love orgies but I know it's very early !! :)
Heyo, just letting you know the game runs smoothly mostly, the 2nd area before slime king where the hidden jewel in the suspended pool still lags but not significantly, and as for the balancing of jewels, it works nicely and I see potential for even more madness by mixing jewels and strategies.
Sonic boom remains unbelievably strong, but I see a good drawback to making it cost both a heart and manna, it makes it is a committed strategy but without need for any other
The magic charms/spells seem very nice as well, combined with manna restoration it would be neat.
I am curious however what would be the light blue jewels main strength to the purely manna build, of course you are free to disregard this.
Thank you for the amazing game :)
You are welcome! I love trying out a few things, I might list all the combos I found about thus far but 谋 will wait for the combat update, and I do think this might be a neat balancing trick because the new area has the manna improving jewels so it gives the player more incentive to explore!!
I am curious by the way, and I know it is a lot of work as is, but have you considered inert tentacles just for the animation in hidden areas? from the spa gallery, if not, alternative animations for the enemies? just curious
As we speak I encountered another fast travel error where if you choose the cleansing pool it doesn't load anything, and finally when choosing the pool by the slime king it spawns you in the lamia lair
I found some bugs and errors! ( run it from the rar executable)
So in the new area just before the slime king boss there is a drop with large spikes, and hitting one sent me to this nowhere land, not sure what happened but 谋 had to quit and renter to spawn by the nearest fountain.
A less important issue is a big amount of lag in the first, second and third parts of the new area, not the upper secret one to the left, maybe a water rendering issue
The giant tentacle boss in the humility caverns has a spawn error where the fountain above him isn't where you get teleported to when fast traveling
And apparently there might be another with the lamia queen as well but 谋 couldn't recreate it.
But basically when dashing into it while it is reemerging, a collision box error occurs and the player clips through the wall
Also, kinetic energy + sonic boom + blooming heart (explosion on impact) + maid basically kills the last boss in 5 seconds, maybe I just found the best strategy but still, maybe to op with too many connection points it spam attacks him when passing through him, like 50 times