It's an interesting twist on a simple game, and the scenarios chosen were well thought out. If I had a working printer, I would have loved to print and play it with some like-minded friends. The explanation inside the rules about individual responsibility is an important touch, the only thing I personally would have added, is highlighting further that this very dynamic of "corporate greed" is not a moral failing as such, but something that develops necessarily from the mode of production, when you produce to extract value and are in competition for maximising it.
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Thank you for the thoughtful comment. Getting this kind of conversation started is just what we hoped for when we put it together (the messages the game invites players to take are varied and problematic and hopefully thought-provoking). If you do get a chance to print and play the game live we'd love to hear your thoughts on the experience of requesting and owning the various family members (we think/hope it feels different to have to say these things out loud and in company).