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That's very kind of you. Yes, I'm alright! I've been busy working on v0.4.0, after doing a little side project.

I'll tell you what I've been working on:

- First of all: the little bug with the letter p,

- A new game mode: "cruising" where you drive on a randomly generated road. You'll start on the side of a freeway, next to a gas station, but I still have to find a pixel art gas station. I've created what I call the "chain object system", which creates a mesh between objects, so I can add for example guard rails for that freeway, or cables between those poles in stage 2.

This new mode doesn't have a time limit, or an opponent and you can choose if you want damage, or not.

- If you think the corners appear too intense, you can now make them appear less sharp. You still have to brake the same amount though

- I've added a resolution options screen and I've created new gauges that resemble the ones from the original Turbo OutRun, including the temperature bar that you can turn on or off.

- I've stolen the "criminals here" arrow from Chase HQ and put it above your opponent, which you can turn off if you want.

- I've tweaked the rubberbanding so it's less obvious. Now there's no rubberbanding as long as your opponent is within a radius of 300m.

- I've added slipstreaming. Don't expect some magical boost like in the game Slipstream, it's merely a reduction of the air resistance if you drive close to another car. It also works for your opponent.

- You now get a message if something is wrong with your car

- I've already done one new stage: the snowy stage with snow storm. It's not completely finished yet though.

- Music selection and an overview of the current situation (race number, amount of wins, continues)

- Ability to choose a difficulty setting, apart from the transmission. You can now enable/disable ABS and traction control individually. Choosing auto transmission and/or enabling driving aids will lower your top speed by adding some extra aero drag.

- Reworked force feedback for steering wheels

Stuff to do:

- Add more stages and different sceneries,

- Objects that interact with you, like barriers that break

- Add another game mode: same  as Original mode, but without damage and a much simpler upgrade system. Basically the original Turbo OutRun. It will have the same stages as the current Original mode. The original mode will have more stages.

- Make the 2 speed transmission more attractive by adding some extra torque in low gear.

So it will take a while before the update will be finished, but I'll post some screenshots/videos soon. 😉

Glad to hear you okay,man.

Wow, those are lotsa cool updates you're working on.

lookin out for the screenshots and vids.

:)