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Yeah the basic features should take precedence first. I noticed while playing the game that getting a full set of armor makes you immune to all damage. XD

There should be a mechanic where rare harder enemies can spawn if you run through an area multiple times after knocking out all the enemies in a room. Cause after getting defensive items I could easily just flex and take little to no damage. Even the spider boss was easy. 

I think some items made on the go should have a low quality as not to make them too powerful. Later in the game after completing the first area there should be like a blacksmith or a forge area where the character can develop skills into making better equipment. 

The whole point of the skill trees should be trying to round yourself out and sharpen your skills. Rather than being a complete narcissistic bum like the protagonist's vessel. Since it can lead to you developing perks that can universally provide benefits. 

This feels like it is going to be a long game about traveling and exploring whilst fighting monsters and trying to figure out how to live while also making a name for yourself. May it be as an explorer or at a brothel or something. XD