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Whiteserpent119

280
Posts
15
Following
A member registered Apr 09, 2023

Recent community posts

I can't wait until we're able to have more characters have permanent weight stages like the Kobold. Mmmh. I have an idea, I think the T-Rex Knight being defeated by you during sex should cause his stats to be skewed to fat. While beating him in combat gives him muscle. I also want to see him have another place where you can interact with him.

Also, I want to see the Pirate Raven have an expanded story as well. 

Perhaps even more magical means of chastity like a curse that prevents orgasm or urethral plugs. It might be a bit much though. 

I pretty much eventually want to see how interesting the characters get. Rogschard had a ton of character but the UI is very clunky. There is so much potential for that to have parts of it applied to LOH. The dungeon system being one of them. That could be applied later on when the group gains a base.

Actually it's my head canon that this is in the same universe as Rogschard. Just the issue is it could easily be in the past or the future. For example, many of the characters could be relatives of characters from this game. 

Aside from that I think that there should be an option to allow our royal dumbass to have their own construct based body that can allow them to help in battle. Of course that would likely require getting him to get a bit more awareness.

On the topic of Mork he's by far one of my favorite parts of this game. When he becomes a party member he should at first refuse to equip or unequip certain clothes. It would make it so you have to earn the right to slut out your party members. 

That said, I would give more suggestions, but I would wait until there's a bit more of a good direction of what the game's going to be story wise.

For now, if you're going to have the main end goal to be reclaim the throne, then obviously there would be need for recruitment of different types of people.

A blacksmith.

A mage.

A cartographer.

An informant.

Things like that. Sure, you could have the option to be brazen and get your ass handed to you or you could take your time and build up forces and make a plan. I'm excited to see the next stage of this game. Since, so far, I've seen the forest section as the Prologue. When the game opens up, it'll be really cool to see!

Either one

I hope one of the upcoming updates adds chastity. Still, I'm excited to see what will be in the next update.

I actually want to see a new party member at some point. Like maybe a Crocodile himbo who you find in a swamp. Of course, the game is in the early stages so I don't want to assume that there will be too many characters who will join the group.

Ah fair.

Ah okay, thank you. It's also good to have someone willing to post on the actual game page as to make sure people accessing it here know some things.

Speaking of unintended bugs, I've noticed that the Waschbar warp isn't working at the moment for me.

But in any case, I was doing the headless horseman quest where you're supposed to fight him in the farmlands, and I assumed that you were supposed to fight the variant in Lavanda. So imagine me, going with Tyrone with Asphalion, Rose and Prescelia, alongside an acid dog who I've made a familiar with rose's ability. 

Tyrone was kicking ass in that fight alongside Rose. The real MVPs however were Prescelia and Asphalion. Those two were regenerating about 200 health combined with me having Prescelia use lullaby to put it to sleep when I needed to heal and Asphalion being the Goat, pun intended, in damage, healing and all around utility.

I think Prescelia should have passive damage buffs to make her more viable because Asphalion just trivializes most fights if you get him a high enough level. It goes to show he is a must have character. On top of giving you access to storage of course. I'm not saying you should nerf his abilities, I think other characters should get buffed to have better passives other than just insane healing which passively increases their technique level. 

There should be more emphasis on passives since they are very good. Some skills seem completely useless, like potion throw. Why use something that requires me to have a potion to use when I can just open up my inventory and use an item by double clicking when I have the character selected? Mostly a gripe with Benny since it's a pretty mediocre skill in my opinion in concept. When there's kick wounds which can revive a character from the dead if they have the Regen on while ko'd provided they don't die from a debuff. 

On another topic I barely have decent equipment either. This is all just pretty much raw levels and technique.  Debuffs should be used more by enemies. I find night bats and operators to be terrifying with how they swarm you if you have a related debuff. Not only that, but another bug I think that should be made into a feature is stacking debuffs. You see, when you're inflicted with a debuff you can't gain that debuff again from the same instance of the enemy. 

Note that I said the same instance.

Operators and Night Bats can stack a debuff on you, so you can get more than one instance of the debuff per enemy.  This could balance out the passive healers and make active heals more useful if they remove debuffs.  

On another topic, I just remembered I got a Waschbar pet. Now I have dedicated healing, 15 second cooldown on healing is great, and a magic attacker with evasion up is excellent. Since I'm using Magara now I'm going to be storming through the rest of the game provided I am able to get technique levels high enough because many of them have great passives. 

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I just remembered a bug where Benny can use Shogeki even while stunned.

Fair enough.  It'll be some time before I can find her. I've found Wolfgang and I just need to do his missions. 

On another topic where is Kiki located? I have Magara already, who I thought was male before reading her quest and actually being able to see her front sprite in a brighter setting, as well as Benny. 

I haven't even gotten Kiki yet. XD

I have the other two, the snake and the centaur.

Anyways, what I meant by manifesting is how it will work with saves prior to the addition of the guild master.

Question, what pets are currently available in the game? I'm curious if there are other enemies I can tame and use in my party. Which I hope eventually when the player character is added they will always be first in the party and increasing the party cap from 3 to 4 with the player character being the leader of the party, but other characters comments still add banter to the game. Since, it's kinda goofy there's no guild leader and the guild kind of magically manifests. I hope the player character can interact with other characters and learn their classes to add more customization with more friendship. So far, I've found myself constantly using two characters just because of their classes. The charmer and the chill musician first have passive healing that's kind of busted. The chill musician being stronger than the charmer by technicality due to him having 3  different ways to heal and buff the party passively, not to mention he also gives the guild storage action for free. While the charmer isn't as great by comparison, but makes up for it in her dance of scales which is pretty good, if you don't get your butt kicked before you can pull it off. 

Cool. I'll see what else I can find. I'm also wondering what pets I should collect considering the acid doggies'... "Green shower" plus armor piercer seems really crazy since I'm assuming it can inflict bleed on top of acid. Which sounds like a recipe for damage.

Already I've found a bug. Dennis is using his underwear sprite during combat despite having clothes on in his inventory. So for whatever reason he's just in his undies.

Oh nice, I just saw this update and it's literally the last day for children's day event.

That's the weird part. I'm not sure if it's device related or something. 

So after a while I continue to get this Error repeatedly:

TypeError

Cannot read properties of undefined (reading 'resolution')

I have it crash every five minutes.

Might have been earlier than that. It could have been due to the latest changes you made to rendering images. I'm still getting the crashes. Which is unfortunate, and I want to know the cause.

I think it was around  r58. 

It happens legitimately anywhere. I've even tested the game with Joi play and still had crashes. It's either an issue with the RPG maker engine itself or something about how you're rendering things in my assumption. 

Still crashes suddenly, unfortunately. It hilariously seems to run smoother, but still has that white screen crash.

I do not mind I will test it.

I hope that the next character that gets added is an insect because we need a little bit of spice aside from all of these sexy lizards and our one aesexual turtle in the corner. 

Cause I'd like if the Insect starts out as a twink like the Kobold and T-Rex. Though a bit more bottom heavy and curvy because he's an insect. I'm also thinking that he would likely work at the super market as a way to make the work button, more than just a button that eventually becomes useless because you orgasm instantly. 

There haven't been too many characters that are addicted to seeing you grow, so I would imagine he would start crushing on you wanting to see you grow and you could possibly have him as a roommate. It's an idea, but it could have merit in the future. I'm just hoping it doesn't clash with the TBA curse of boyfriend. 

Hopefully the update doesn't take too long to process and all that. If it hopefully fixes the resolution problem that's great. If not that's fine and doesn't take away from the game too much. Just means I have to save every few screen transitions.

Will the issue with mobile devices and resolution be resolved eventually? I just don't want to have to fear it crashing every 5 minutes.

I'm loving this new update and I cannot wait for whatever you come up with next. Hopefully we can get more character development for the very neglected Rhino next year.

Android is very finicky.

Love the cursed cartridge and hope we can see more terrifying things like this in this world. Clearly it isn't all sunshine and rainbows considering the slightly dark undertones implied.

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Hilariously enough he actually jump scared me when I was playing this. XD 

I wasn't expecting it and I actually convulsed and cursed while also cursing myself for being so scared.

Mind you I'm on Android so I have to pull up the side tab. So just imagine the cute spider just popping up suddenly on your screen and taking up a 5th of it.

I think it involves the anvil somehow.

Same here, though I would think that might be available in the secret version of next year maybe? Here's hoping Ben Blue the dragon, assuming that is his name given he is the mascot of the restaurant, doesn't get neglected like the Rhino.

Honestly it's my favorite item just for the vibe it gives and the story it seems to tell.

Also, damn, the Rhino's really forgettable. In fact, he is the character that is the least likely to be seen by players in my experience. I think most characters should have schedules you should have to learn about. So for example the Vampire Bat is an example of this. In the evening he cannot be encountered in the forest. Same with the turtle not being visitable when the tide is in. Even the dragon shouldn't be moping in the bar all day. Then again this is an urban fantasy world. Not everything has to make sense but it also is super cool if it does. 

Fair enough, but isn't fast travel a thing for that reason?

I wonder if there will eventually be a new expansion to the city. It is surprisingly the weakest part of the game. Seriously, the characters are great. The city is kinda there but it has really interesting places. I do feel like the city should feel more alive. Like having silhouettes of non intractable characters going about their lives while having the main characters stand out. The city feels kinda like a medium rather than a city. I do feel like the city should get more shops for things like clothes, characterization, appliances, possibly an adult store, a few more areas and more meaningful and interesting random encounters. Otherwise it kinda just feels like an empty ghost town. Seriously, the only thing that feels more neglected than that is the Rhino. How long has it been since the Rhino got an update? Like seriously, when was the last time you edited the code for the Rhino?

It is indeed cool. I hope we can see more story for the characters.

Weirdly enough there is only one female mentioned in text. Apparently it's Sophrosyne. Which either is a typo or just something that will not be elaborated on.

The game still needs more polishing at the moment and making the characters a bit deeper. Since we don't have too much content on them. Right, time to dive into this!