I really love the characters in this game and wouldn't mind seeing them make a return in a different game in the same universe.
Whiteserpent119
Recent community posts
This update honestly is fire for the Komodo Jock with the option to make him not use his gloves. Though hilariously it makes gaining muscle much easier, but not as easily as gaining fat by asking for cupcakes. Still, it makes the Temple of light obsolete. Not that the rewards were too rewarding in the long run. It's good early game but later on it becomes useless.
I hope that after the lil kolby updates we can have deeper relationships with the characters. Now, Granted, I wouldn't mind new characters. As long as old characters get updated *cough* Rhino *cough* at some point. Though it can be tough to iron out the story points for characters. I'm along for the ride nonetheless.
I'm curious what mechanic changes will happen in the future. Like for example, a character getting too fat and getting stuck in a hole and having the other characters get them out.
I'm hoping this game has a bright future. As well as having more entries in the series. It's one of my favorite games after all.
On another topic, there should be character reactions for your when your size reaches levels that are insane. For example, the Komodo Jock just spams growth until he can one shot you since hp has a cap but apparently attack doesn't. That's excluding exponentials. So at some point you get locked out of things like the temple.
I'm excited to see what is in the patron and secret versions but I'm broke so I have to settle with waiting. Though there are a ton of things I want to see, overall, I don't want to set unreasonable expectations for things. I'm impressed nonetheless that you can keep the versions separate.
I think my favorite fat scene is when the Shark breaks the pier. Honestly it does his over weight appearance from being turned into a pillowy shark justice. I want to see an event where he actually is stuck out at sea due to being too fat to swim and work it off. I mean, if you're having him gain weight from taking anal you might as well have there be some consequences for the character.
I also have a headcanon that the gladiator statue is a cursed warrior who can become an ally if you give him his sword back to free him from being a statue. A honey bee perhaps? Needless to say, this game has such a wacky and rich environment for storytelling.
I'm hoping eventually we get either equippable sex toys which affect spells and arousal during battle. Like a chastity cage which increases max arousal and allowing for stronger spells.
I can't wait until we're able to have more characters have permanent weight stages like the Kobold. Mmmh. I have an idea, I think the T-Rex Knight being defeated by you during sex should cause his stats to be skewed to fat. While beating him in combat gives him muscle. I also want to see him have another place where you can interact with him.
Also, I want to see the Pirate Raven have an expanded story as well.
Perhaps even more magical means of chastity like a curse that prevents orgasm or urethral plugs. It might be a bit much though.
I pretty much eventually want to see how interesting the characters get. Rogschard had a ton of character but the UI is very clunky. There is so much potential for that to have parts of it applied to LOH. The dungeon system being one of them. That could be applied later on when the group gains a base.
Actually it's my head canon that this is in the same universe as Rogschard. Just the issue is it could easily be in the past or the future. For example, many of the characters could be relatives of characters from this game.
Aside from that I think that there should be an option to allow our royal dumbass to have their own construct based body that can allow them to help in battle. Of course that would likely require getting him to get a bit more awareness.
On the topic of Mork he's by far one of my favorite parts of this game. When he becomes a party member he should at first refuse to equip or unequip certain clothes. It would make it so you have to earn the right to slut out your party members.
That said, I would give more suggestions, but I would wait until there's a bit more of a good direction of what the game's going to be story wise.
For now, if you're going to have the main end goal to be reclaim the throne, then obviously there would be need for recruitment of different types of people.
A blacksmith.
A mage.
A cartographer.
An informant.
Things like that. Sure, you could have the option to be brazen and get your ass handed to you or you could take your time and build up forces and make a plan. I'm excited to see the next stage of this game. Since, so far, I've seen the forest section as the Prologue. When the game opens up, it'll be really cool to see!
I hope one of the upcoming updates adds chastity. Still, I'm excited to see what will be in the next update.
I actually want to see a new party member at some point. Like maybe a Crocodile himbo who you find in a swamp. Of course, the game is in the early stages so I don't want to assume that there will be too many characters who will join the group.
Speaking of unintended bugs, I've noticed that the Waschbar warp isn't working at the moment for me.
But in any case, I was doing the headless horseman quest where you're supposed to fight him in the farmlands, and I assumed that you were supposed to fight the variant in Lavanda. So imagine me, going with Tyrone with Asphalion, Rose and Prescelia, alongside an acid dog who I've made a familiar with rose's ability.
Tyrone was kicking ass in that fight alongside Rose. The real MVPs however were Prescelia and Asphalion. Those two were regenerating about 200 health combined with me having Prescelia use lullaby to put it to sleep when I needed to heal and Asphalion being the Goat, pun intended, in damage, healing and all around utility.
I think Prescelia should have passive damage buffs to make her more viable because Asphalion just trivializes most fights if you get him a high enough level. It goes to show he is a must have character. On top of giving you access to storage of course. I'm not saying you should nerf his abilities, I think other characters should get buffed to have better passives other than just insane healing which passively increases their technique level.
There should be more emphasis on passives since they are very good. Some skills seem completely useless, like potion throw. Why use something that requires me to have a potion to use when I can just open up my inventory and use an item by double clicking when I have the character selected? Mostly a gripe with Benny since it's a pretty mediocre skill in my opinion in concept. When there's kick wounds which can revive a character from the dead if they have the Regen on while ko'd provided they don't die from a debuff.
On another topic I barely have decent equipment either. This is all just pretty much raw levels and technique. Debuffs should be used more by enemies. I find night bats and operators to be terrifying with how they swarm you if you have a related debuff. Not only that, but another bug I think that should be made into a feature is stacking debuffs. You see, when you're inflicted with a debuff you can't gain that debuff again from the same instance of the enemy.
Note that I said the same instance.
Operators and Night Bats can stack a debuff on you, so you can get more than one instance of the debuff per enemy. This could balance out the passive healers and make active heals more useful if they remove debuffs.
On another topic, I just remembered I got a Waschbar pet. Now I have dedicated healing, 15 second cooldown on healing is great, and a magic attacker with evasion up is excellent. Since I'm using Magara now I'm going to be storming through the rest of the game provided I am able to get technique levels high enough because many of them have great passives.
Question, what pets are currently available in the game? I'm curious if there are other enemies I can tame and use in my party. Which I hope eventually when the player character is added they will always be first in the party and increasing the party cap from 3 to 4 with the player character being the leader of the party, but other characters comments still add banter to the game. Since, it's kinda goofy there's no guild leader and the guild kind of magically manifests. I hope the player character can interact with other characters and learn their classes to add more customization with more friendship. So far, I've found myself constantly using two characters just because of their classes. The charmer and the chill musician first have passive healing that's kind of busted. The chill musician being stronger than the charmer by technicality due to him having 3 different ways to heal and buff the party passively, not to mention he also gives the guild storage action for free. While the charmer isn't as great by comparison, but makes up for it in her dance of scales which is pretty good, if you don't get your butt kicked before you can pull it off.