Yeah the turrets have weird tracking. Have to check the difference from the previous update and the latest update.
Whiteserpent119
Recent community posts
I'll admit, the change to the difficulty is noticeable from 0.8.0 to 0.9.1, not complaining, but I do like the challenge. It's just very brutal if you're new to the game. The left side is still monstrously dangerous in comparison to the right side, though I have noticed the right side is harder. My strategy mostly involves not using the mining machines because maxed out miner laser is a helpful tool in gathering resources quickly it's just faster than the mining drill. Gausses are... weird. They're seemingly better off used on flat surfaces against enemies that it can track. There's no denying their useage, but I haven't used MK 2 yet to confirm if they're useful when building up to the sides. My one annoyance is how the platform above the cave is set up and the fact that there isn't a floating bridge or something to easily get to the other side of it on the left side. It's what makes the left side of the map so dangerous, not only are they closer but they're far harder to deal with so the crystal deposit at the base is basically a trap. I've been having tons of fun trying to figure out how to gather enough resources to max everything out so I can start going to the tops. I only use one elevator though because it's easier to deal with than having multiple to be honest
Will any of the characters have their interactions expanded on at some point? Not that I'm not excited for more of Lil Koby's adventure, but... I'll admit, there are a few good characters I want to learn more about and have scenes for. Of course there is the cupcakes in the future which is nice. What I'm looking forward to is more events involving the pirate crew which are tied to like half the characters in the game in an interconnected web.
The pirates stole a shipment of magic times that the Kobold Mage ordered. Said Mage happens to end up becoming the boy friend of the Komodo Jock. Furthermore there's the connection that the Captain has to the Admiral which the captain doesn't have dialogue to comment on this. Additionally there is the the blue dragon and the Forest Knight the former drowning his sorrows at the bar and the latter being the brother of the Admiral.
Then there is the Rhino.
Seriously, the Rhino is becoming the running gag of this game. The guy who's going to be put off on updating. Second to the curse of Boyfriend which I'm excited for when you'll have that mapped out.
Anyways, hope to see that the next planned update (updates on the Trello that you aren't working on, but have an idea for) will address expanding on more character events like the cupcake update.
Love this game!
I love lil kolby's adventure. I really want to see a route where your character becomes enthralled by himself if he focuses strictly on growing. Gosh, I have so many ideas for this side game, but I also want to have more stuff for the main game.
OK! Here's a few ideas so far for both sides.
Kolby ideas: Magical curses! You're a mage, so you might as well be able to cast negative spells on anyone you've enthralled so you can have them willingly come back to you and desperate for more. Hehehee...
Curses could include chastity, fattening or even increased horniness! Of course, there could be the option to start with one of these curses too! Of course there's also the fact that the star could end up making the Kobold fatter. He wishes to get bigger, but he didn't specify in what way. :3
Main Game Ideas: Sex toys! Cause really, most of the scenes are pretty vanilla, which makes sense since they're like entry scenes to the characters so you can develop the relationship. I pine for the Captain Admiral ship to set sail, it's been in the docks for so long!
I would imagine those two would have a bit of a bondage relationship. The Captain getting caged with chastity perhaps? It would honestly be cute. In all seriousness though, I want to see extended relationships much like with the Kobold and Komodo.
Poor rhino is in the corner forced to have one of the most useless services in the game. That's saying something since there are many different systems for growing.
Also, back to the dragon, I want to be able to see his subby side after he quits the contest, since it says in the winner's bar he gets beaten so badly that he quits for good. In addition to considering the amount of money he gets per week, him quitting might also be him losing money and having to bunk with you since he has to spend loads of money on food that he forgot to pay rent.
Sorry if you don't want to implement some of these or can't due to other suggestions having priority.
Ah okay. As for another question, more related to combat, is it better to focus on the bonus effects of a pathway or to go all into a single pathway? Also, will certain pathways have max values or not for balancing purposes? If they do it should be based on the story act I think.
In my experience so far, the buff to ether arrow is very noticable. The passive skill for the protagonist is very very busted, even with a fixed chance. Especially when you have multiple enemies attacking the protagonist. Speed is a very very sacred stat more so than mana.
Until enemies start having damage type resistances, fights are likely to be one-sided. Not that it's a bad thing since you can get easily outclassed.
I'm hoping that the android issue I keep encountering with it randomly crashing gets a fix or workaround. So far the only thing I know is that it might have something to do with how the images are called in because the game seems to have a chance of breaking every time I transition rooms.
I want to be able to enjoy this game without worrying about it crashing every time I change screens. XD
This update honestly is fire for the Komodo Jock with the option to make him not use his gloves. Though hilariously it makes gaining muscle much easier, but not as easily as gaining fat by asking for cupcakes. Still, it makes the Temple of light obsolete. Not that the rewards were too rewarding in the long run. It's good early game but later on it becomes useless.