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(1 edit) (+1)

I really liked the intro and the setup for the creation of the magical wooden board of fast movement. The game looks great and plays well. I think there is a lot of potential in the idea. I felt that the trick selection was a little bit arbitrary, or at least I wasn’t able to figure out which combination would lead to which spell. Additionally, I would like to see the effect take place immediately after the board is filled and be able to predict what the outcome will be (e.g., 4 x green = heal spell, 4 x blue = missiles), and potentially discover some new cool combinations by mistake. The level design was great for the skateboarding part, but I felt I could sort of skip the casting and still comfortably reach the end. Overall, it was a lot of fun, and I would love to see it expanded and fully fleshed out.

(+1)

Thank you for the feedback!
I'd definitely like to make the spell selection less vague, I do like the idea of it triggering as soon as the board is filled. And a way to better communicate how the colors determine the spells you get is something I want to look into.
Glad to hear it was fun to play, thank you for playing!