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(3 edits) (+1)(-3)

Hello L.A.G.S. You have remained a fan of your game since the beginning, it keeps improving, maybe you don't care about my opinion, I'm just a beginner programmer, but I have a question for you. Have you thought about allowing mods and having support that makes their creation easier? They probably won't listen to me, but the fact that they respond with “no” is enough for me. If it has crossed your mind, it would be good to add it to 1.0. It would even have a name for the update. It would include a mat called "mods" that supports maps, creatures or characters, images, animations and other things such as particles, objects, textures and tools or usables. With that you would have the update of his career (or that is my point of view). Someone should create a community mod page (or maybe an official one), but like I said, it's an opinion that would get lost in the pile and I would be happy if they responded to me and even more so if the update became real, thanks for read .

I wanted to but I have no idea on adding mods support. Seen a couple of video for help but everything went over my head.

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Hello L.A.G.S. I don't know if you respond to answers, so in case you don't read this message, I'll forward it to the top. My programming knowledge is not very developed but if I am not, the implementation of mods works like this: when you open the game, the game should stop if in the "mods" folder there is another folder that must follow an order, that is, have subfolders with maps, textures and behaviors, and they must be balanced to be able to change everything in the game, that includes box collisions and so on, if the game detects one or more mod folders it will ask if you want to use the mod or the original game, this will include a mod icon and its name (this should be in the folder) the textures and behaviors of the mod are applied on top of the original. You must include an example mod so that the community knows how it should be programmed. or something like that.