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Spoilers ahead! Read the game first digital dummy!

Theme: Expanding Gender understanding/away from ex-boyfriend? Felt like I'm reaching a bit.

Story: Cute! Very sweet! Terse little date narrative. I'm not sure how much the choices mattered-- for the most part, it felt like things would mostly progress they way they were even if I chose another option. Most noticeably, in how I said yes, let's call you Austen, but everywhere else they were still called Aubrie, which was a bummer.

Presentation: Loved the clickable mall for going through all the activities. Good vibes, cute cgs, cute character art, all custom backgrounds I believe. Well done!

Creativity: Again, enjoyed the mall, even if i've seen things like it before I enjoyed the execution with consideration to the layout and size and available options.  I also appreciate you going with a trans tale (or I guess a WLW one?)

Overall Thoughts: Cute, sweet, small in scope. A nice little upbeat (not that the cheating is good, but the vibes are overall encouraging and focused on a sort of growth? moving on from the pain) story. Main gripe is I said Aubrie/Austen could change their name, but it only lasted for that scene.

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Thank you for your feedback! It is representative of many personal things at once that I think you have pointed out accurately. Creating this game has helped me confront such difficult feelings and topics and I hope to learn from what others see. Changing their name was one of the last additions I made, and I had was anxious about breaking my game at that point. If I could do it again, such a vital development in their identity would come first. I have learned that experimental features for my skill level, such as the mall navigation or a flagged name change, is best taken care of as soon as possible. I did create as much of the visual assets as I could by myself, except for the dialogue font and other RenPy defaults! Thank you again :)