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Playing it was such an "experience", an exaltation indeed. I have a fondness for this kind of writing, so I found the trippy adventure enjoyable. The scattered notes are a nice touch for the main mechanics of the story progression.

I think what I like the most is the choice of music, they truly enhance the scenes. On the other hand (maybe it's just me being too nitpicky), I found some visual aspects... questionable. Some dialogues have too many words that they start to overlap with the quick menu buttons (the back, skip, etc.) Some breathing room would be nice. Having the sprites "float" is also something I'm personally not a fan of. But I guess the various ways you manipulate the sprites' movements kinda make up for it.

Lastly (kind of) I'm still conflicted about the idea of "village" here. Like, on one hand, I get the impression that it should be the traditional tribal-ish one, but on the other hand there are power generators and stuff. Having the omega wolf speak in such manners detracts me from the experience lol. That "private property" for the village border.... I can't not laugh at that. I don't know if it was intentional with that one but that totally caught me off guard.

I think with visuals that better suit the story, everything would be much better. But hey, it's a casual game jam, and IIRC your forte is in writing, and the game delivered. Not recommended to play the game if you're not sober though.