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(1 edit) (+2)

The RNG aspect of challenge 3 is kind of annoying because 90% of the time your production is effectively zero, it doesn't matter if the mult is /100m or *1000, it only matters if it's over *1m, and on top of that you need to have mice to smash at that time too.

(+1)

I agree, very annoying. I got to mice and I'n stuck at 7,45E99 shards for last 20 minutes. I almost constantly get / instead of *

The worst part is that * is almost always worthless too, you need a big multiplier. It would be way better if it wasn't logarithmic randomness and instead just straightforward, or even some formula in between the two.