I can't move after triggering the starting event.
Acamaeda
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It's just relaxing to build Legos while watching a silly video to the side. I've built every set that's available besides the Marina Bay Sands (which seems to be broken/grayed out) and saved Tower Bridge as the "final boss". I don't think there were any issues with the build order for Tower Bridge.
I enjoy the diversity of experiences that building different types of larger and smaller sets brings (but larger than the Tower Bridge might have too many issues). The only ones I didn't really like were the tiny ~10 ish piece animals that barely look like anything.
Thank you for all of your work on this!
I'm having some audio issues in the web version, there's a constant crackle-y sound that's really irritating.
JS_Sound_SetPitch(channel=9, pitch=9.999999974752427e-7) threw an exception: NotSupportedError: Failed to set the 'playbackRate' property on 'HTMLMediaElement': The provided playback rate (0.000001) is not in the supported playback range.
Some important feedback: You should almost always implement coyote time and jump buffering for platformers to make them feel good to play.
Also, there should be some indication to how much time the red switches have left.
It also might be a good idea to fine-tune your character's movement a bit before getting into too many levels. https://gmtk.itch.io/platformer-toolkit is good for experimenting.
The lack of undo function and spareseness of checkpoints means that one mistake might force you to redo several puzzles. It's a neat game but sadly that makes it too painful to play. I understand that it was made for a game jam, but they should still have taken that into account with creating checkpoints.