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Acamaeda

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A member registered Apr 26, 2018 · View creator page →

Creator of

Recent community posts

When I posted about a virus being detected, apparently Kenny replied but then the forum got converted into normal comments so it's gone. That doesn't exactly make things less suspicious.

PiN community · Created a new topic Virus detected?

I get a "virus detected" alert when I try to download this. Given that there is no other activity on this forum it seems rather suspicious.

It was my mistake, I wasn't hovering long enough.

The tooltips on upgrades and stuff were working for a second but disappeared.

It would be nice if the game remembered your location, ritual, and auto-grinder on reload.

Hi, I have the game page closed now, thank you!

I just got the Bestial Steed as well but it disappeared after reloading the page.

I'm missing the Glimmering steed, Momoy.

What do completed quests actually do? Do they affect anything?

The exploration feels unrewarding because it's mostly just tiny detours to get a tiny reward that you can see ahead of time, or larger detours to disable an enemy respawn.

The tiny offshoots with a bit of psi just aren't fun and turn exploration into a chore. They're all the same, trivial to get, andd you see what's at the end ahead of time.

The upgrades seem really mismatched, most of the things you can afford aren't relevant until much later.

Talking to the NPCs in the "The wind is blowing" area and pressing space sometimes freezes the game.

The "A" and "B" threw me off a lot because they aren't arrows, and doubly because I was on keyboard.

I'm unable to do anything to make progress after story part 14.

Is there a way to see which regions still have unbeaten enemies?

I can't move after triggering the starting event.

There appears to be a bug where you can't jump right after you land. I recommend both trying to fix that and adding jump buffering, which buffers a jump input if you press jump briefly before landing.

The worst part is that * is almost always worthless too, you need a big multiplier. It would be way better if it wasn't logarithmic randomness and instead just straightforward, or even some formula in between the two.

It's not the "run unrecognized app" popup that's the issue, but the "allow to make changes on your computer" popup.

It seems kind of suspicious and makes me not want to run the application.

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The RNG aspect of challenge 3 is kind of annoying because 90% of the time your production is effectively zero, it doesn't matter if the mult is /100m or *1000, it only matters if it's over *1m, and on top of that you need to have mice to smash at that time too.

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I can't find a way to unlock the tech store? It's unclear how to progress.

The spike hitboxes are too tall, they extend above the ground leve.

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A small suggestion:













Make extra holes spawn at 5, 3, 2, and 1 for extra tension at the end.

Some small feedback: It might be nice to change the moving platforms in the hub to only start moving if the player is on them so they don't have to wait around for them.

I'm confused about what the outcome of the spinner means. Is it somehow related to keycards?

Another issue: The events tab says the boss is level 601 but it's actually level 900. That had me really confused for why it was unbeatable for a while.

I'm on Windows and Chrome. Equipping pets and heroes is the bigger issue because it doesn't work half of the time and seems most consistent when you immediately move the mouse off of the "equip" button after clicking it.

Clicking on the equip pet button is inconsistent and often doesn't equip the pet.
Clicking to unequip a pet will unequip pets to the right of it as well.

Gaiadon community · Created a new topic Bug reports

There should probably be a bug report thread so I'm making one.

If you land on an enemy from too high, you might be moving fast enough to get low enough to die to them too.

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It would be very helpful if there was a way to keep track of the deal and your progress towards it, and also if dropped bullets were more visible.

Nice, I built them too! I check back every now and then to see if there's anything new there and I really appreciate the work you're doing.

It's just relaxing to build Legos while watching a silly video to the side. I've built every set that's available besides the Marina Bay Sands (which seems to be broken/grayed out) and saved Tower Bridge as the "final boss".  I don't think there were any issues with the build order for Tower Bridge. 

I enjoy the diversity of experiences that building different types of larger and smaller sets brings (but larger than the Tower Bridge might have too many issues). The only ones I didn't really like were the tiny ~10 ish piece animals that barely look like anything.
Thank you for all of your work on this!

I'm having some audio issues in the web version, there's a constant crackle-y sound that's really irritating.

JS_Sound_SetPitch(channel=9, pitch=9.999999974752427e-7) threw an exception: NotSupportedError: Failed to set the 'playbackRate' property on 'HTMLMediaElement': The provided playback rate (0.000001) is not in the supported playback range.

I did finish the London Bridge model! It had serious performance challenges until the bricks settled but then it was fine. Turning down a few settings also seemed to help.

The game crashes whenever I try to shoot a spaceship.

I entirely lost track of where my ship is...

I missed that! It might be good to have some dialogue for that when the rooms get bigger.