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Acamaeda

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A member registered Apr 26, 2018 · View creator page →

Creator of

Recent community posts

I can't move after triggering the starting event.

There appears to be a bug where you can't jump right after you land. I recommend both trying to fix that and adding jump buffering, which buffers a jump input if you press jump briefly before landing.

The worst part is that * is almost always worthless too, you need a big multiplier. It would be way better if it wasn't logarithmic randomness and instead just straightforward, or even some formula in between the two.

It's not the "run unrecognized app" popup that's the issue, but the "allow to make changes on your computer" popup.

It seems kind of suspicious and makes me not want to run the application.

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The RNG aspect of challenge 3 is kind of annoying because 90% of the time your production is effectively zero, it doesn't matter if the mult is /100m or *1000, it only matters if it's over *1m, and on top of that you need to have mice to smash at that time too.

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I can't find a way to unlock the tech store? It's unclear how to progress.

The spike hitboxes are too tall, they extend above the ground leve.

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A small suggestion:













Make extra holes spawn at 5, 3, 2, and 1 for extra tension at the end.

Some small feedback: It might be nice to change the moving platforms in the hub to only start moving if the player is on them so they don't have to wait around for them.

I'm confused about what the outcome of the spinner means. Is it somehow related to keycards?

Another issue: The events tab says the boss is level 601 but it's actually level 900. That had me really confused for why it was unbeatable for a while.

I'm on Windows and Chrome. Equipping pets and heroes is the bigger issue because it doesn't work half of the time and seems most consistent when you immediately move the mouse off of the "equip" button after clicking it.

Clicking on the equip pet button is inconsistent and often doesn't equip the pet.
Clicking to unequip a pet will unequip pets to the right of it as well.

Gaiadon community · Created a new topic Bug reports

There should probably be a bug report thread so I'm making one.

If you land on an enemy from too high, you might be moving fast enough to get low enough to die to them too.

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It would be very helpful if there was a way to keep track of the deal and your progress towards it, and also if dropped bullets were more visible.

Nice, I built them too! I check back every now and then to see if there's anything new there and I really appreciate the work you're doing.

It's just relaxing to build Legos while watching a silly video to the side. I've built every set that's available besides the Marina Bay Sands (which seems to be broken/grayed out) and saved Tower Bridge as the "final boss".  I don't think there were any issues with the build order for Tower Bridge. 

I enjoy the diversity of experiences that building different types of larger and smaller sets brings (but larger than the Tower Bridge might have too many issues). The only ones I didn't really like were the tiny ~10 ish piece animals that barely look like anything.
Thank you for all of your work on this!

I'm having some audio issues in the web version, there's a constant crackle-y sound that's really irritating.

JS_Sound_SetPitch(channel=9, pitch=9.999999974752427e-7) threw an exception: NotSupportedError: Failed to set the 'playbackRate' property on 'HTMLMediaElement': The provided playback rate (0.000001) is not in the supported playback range.

I did finish the London Bridge model! It had serious performance challenges until the bricks settled but then it was fine. Turning down a few settings also seemed to help.

The game crashes whenever I try to shoot a spaceship.

I entirely lost track of where my ship is...

I missed that! It might be good to have some dialogue for that when the rooms get bigger.

On later floors, rooms get large enough that they go off-screen.

There's a lot of waiting for the flames to cycle at the start...

Thanks! I'm not sure where to go now after the lightning boss.

Another bug, the game crashes when I try to enter this door

I downloaded the EXE but it says it needs a .pck file too.

I tried to talk to the NPC near the start of level 2, but no dialogue appeared and now I can't move.

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I seem to be missing something. Nothing happens when I type "speak" (any caps in the action box and approach people or press enter.
Edit: It was a capitalization issue. Making it ignore caps would help a lot. It would also be nice if you could enter the text box without having to use the mouse.

I really liked the Metroidbrainia aspect to it, everything was always possible but you just didn't know how.

The lack of checkpoints makes this game frustrating (if they're a secret you learn later it's too late)

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Some important feedback: You should almost always implement coyote time and jump buffering for platformers to make them feel good to play.

Also, there should be some indication to how much time the red switches have left.

It also might be a good idea to fine-tune your character's movement a bit before getting into too many levels. https://gmtk.itch.io/platformer-toolkit is good for experimenting.

Small feedback: it's not clear that the keys dispell the dark ooze, it would either need some cue for that or to use locks instead of ooze.

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The lack of undo function and spareseness of checkpoints means that one mistake might force you to redo several puzzles. It's a neat game but sadly that makes it too painful to play. I understand that it was made for a game jam, but they should still have taken that into account with creating checkpoints.

Why is the description in English but the game not in English?

The lack of checkpoints makes dying way too painful and you can't even heal.

The first enemy seems to have basically perfect timing to hit you when you try to jump over it. It's very difficult for me to get past, and doing so while having extra health left is basically impossible.