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(1 edit) (+1)

Interesting bridge building game. I like how it feels like the car is going on a long trip with the good variety of backgrounds (just wished each background had a different layout of holes to build over). Since the game still allowed you to place block while the car is move, I just waited until it got on my bridge then spam click blocks behind and under it to create a kind of wave to push it to the other side lol. It's cool to view all your stats at the end of a level and sometimes be given a choice to modify them or not, but I don't really see much of an effect of doing so, also the car moves too slowly (and I never understood that mechanic that supposedly made it go faster). I also found a glitch that made it so every time you click on the launch button when you start a new level, it erases your bridge instead and only works when you click on it a second time (also it would've been cool to have a level counter too).

(Voted yesterday!)

(+1)

Thank you for playing and for the feedback :)

The terrain change was on my mind but I decided not to add it and rather put the emphasis on the blocks.

The more horsepower/less weight the car has, the faster it goes, it's just that some upgrades takes a couple of turns to be activated (as indicated).

I did tried to fit a level counter on the screen but it didn't work with the UI (it just made it bigger than it should be and more invasive onto the art)

Yes, I heard of the erase launch bug and it will be fixed next update :)