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So sorta like a wave based Magic Survival/Vampire Survivors. The enemies' looks and animations are well done, and I like the idea of extra risk involved when getting certain perks. The game doesn't explain what the book, brain, or explosion symbols are suppose to represent anywhere. You can also try experimenting with movement more, so instead of just super basic move controls, you can try add dodges, sprints and meters, teleportation dodges, etc. in this game mainly centered around how you move.