So sorta like a wave based Magic Survival/Vampire Survivors. The enemies' looks and animations are well done, and I like the idea of extra risk involved when getting certain perks. The game doesn't explain what the book, brain, or explosion symbols are suppose to represent anywhere. You can also try experimenting with movement more, so instead of just super basic move controls, you can try add dodges, sprints and meters, teleportation dodges, etc. in this game mainly centered around how you move.
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Wazzard Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #76 | 3.207 | 3.207 |
Fun & Game Design | #84 | 2.966 | 2.966 |
Overall | #134 | 2.607 | 2.607 |
Audio | #149 | 2.207 | 2.207 |
Theme | #164 | 2.310 | 2.310 |
Originality & Innovation | #169 | 2.345 | 2.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice! My game is a similar idea to have unstable magic spells. Mine ended up too hard though I like that this one uses the auto attack mechanic like vampire survivor so you can have lots of spells without getting overwhelmed.
Nice twist on the vampire survivor gameplay to fit with the jam.
Cool little game :)
Graphics are good! I don't really saw the connexion with the theme and feel like I died twice without knowing why, so maybe I missed a mecanic?
Got potential!
The auto-aim feature in the game is very cool. It's my most favorite part about the game.
That was fun. I enjoyed the progression and character designs.
The spike in bullet sponginess was a bit jarring for me.
Did you do the art? I liked the fact that there is a wizard game in here.
A very good survivor-like game with its own art style. The number of ordinary monsters seems to be too few, the boss's health seems to be too much, so that it lacks the refreshing feeling of survivors.
Fun retro game. Basically a shooting game with a wizard. I like that autofire is implemented. At the end of the fifth level, I still had two opponents that I could not destroy. I have noticed that individuals have problems with the sound. I increased it in the settings and there were no problems.
Not a bad little game. I liked some of your sprites especially the mythogical creatures e.g Minotaur and Cyclops. Sound is a little lacking as it seemed only the imps had a sound effect out of the enemies. The minotaur roaring at you as it chased you would be nice for example. Good job though! Good luck with your future games.
Not a bad game. Hardly any innovation and theme. A bit harsh on the pixel art. I can see what you trying to do. You trying to make a vampire survivor but with wizards. It is achievable I would add more of those cool enemies and make the power ups after a certain number of enemies are killed rather than after every wave. Good chiptune good sfx good graphics. Well done.
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