It never occurred to me that someone would try to play such an active game from a seated position, as most punching starts with the hips, especially the big goofy swings that this game encourages. It's a healthy reminder of different playstyles, including the suggestion about stick-based turning. (The calibrator would have worked if you had stood up, as it waits to rise above a certain altitude to do so.) Thank you for playing!
Viewing post in GRAVITY PUNCH! (A VKO Mini-Game) jam comments
You could certainly specify that standing play is required and have checks for that. I tend to get super sick when I do standing VR, especially with smooth turning and smooth locomotion. But I love VR, so I do what I can, and that means stationary seated play with snap turning. As long as I'm seated and the framerate is consistently high, smooth locomotion is fine. I think your game could be played seated though, without too much modification, just a setting for height calibration probably, and maybe allow a crouch with a button or pulling back on the right thumbstick like in Bonelab (and my entry).